Recommended System Requirements | ||
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Game | GeForce 256 | GeForce 4 MX 440 |
Cyberpunk 2077 | 37567% | 9726% |
Hitman 3 | 48900% | 12683% |
Resident Evil 8 | 37567% | 9726% |
Assassins Creed: Valhalla | 34350% | 8887% |
FIFA 21 | 18900% | 4857% |
Grand Theft Auto VI | 52900% | 13726% |
Call of Duty: Black Ops Cold War | 33233% | 8596% |
Genshin Impact | 37567% | 9726% |
Far Cry 6 | 54400% | 14117% |
The Medium | 46900% | 12161% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 4 MX 440 are massively better than the Nvidia GeForce 256.
The 4 MX was released over a year more recently than the GeForce 256, and so the 4 MX is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce 256.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The 4 MX has 96 MB more video memory than the GeForce 256, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the 4 MX also has superior memory performance overall.
The 4 MX has 0.5 GB/sec greater memory bandwidth than the GeForce 256, which means that the memory performance of the 4 MX is marginally better than the GeForce 256.
The GeForce 256 has 4 Shader Processing Units and the GeForce 4 MX 440 has 2. However, the actual shader performance of the GeForce 256 is 0 and the actual shader performance of the 4 MX is 1. The 4 MX having 1 better shader performance and an altogether better performance when taking into account other relevant data means that the 4 MX delivers a marginally smoother and more efficient experience when processing graphical data than the GeForce 256.
Core Speed | 120 MHz | vs | ![]() | 275 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | NV10 | NV17 | |||
OC Potential | None |
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vs | - | |
Driver Support | - | vs | - | ||
Release Date | 31 Aug 1999 | vs | ![]() | 06 Feb 2002 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 32 MB | vs | ![]() | 128 MB | |
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Memory Speed | 166 MHz | vs | ![]() | 200 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR | ![]() | vs | ![]() | DDR |
Memory Bandwidth | 2.7GB/sec | vs | ![]() | 3.2GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 4 | ![]() | vs | 2 | |
---|---|---|---|---|---|
Actual Shader Performance | - | vs | ![]() | 0% | |
Technology | - | vs | - | ||
Texture Mapping Units | - | vs | - | ||
Texture Rate | - | vs | - | ||
Render Output Units | - | vs | - | ||
Pixel Rate | - | vs | - | ||
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 1600x1200 | |
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VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | - | |||
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Recommended PSU | - | - |
DirectX | 7.0 | ![]() | vs | ![]() | 7.0 |
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Shader Model | - | vs | - | ||
Open GL | 1.0 | vs | ![]() | 1.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | GeForce 256 was, technically, the world's first GPU as it was the first single GPU "with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second" - according to NVIDIA. It's manufactured with a 220nm technology and offers 4 Pixel Shaders (not to be confused with today's Shader Processing Units), 4 TMUs and 4 ROPs, on a 128-bit interface of DDR. The central unit runs at 120MHz and the memory clock operates at 166MHz. Obviously, none of today's games are playable. | GeForce4 MX 440 is part of the GeForce4 GPUS released by NVIDIA in 2002. Only compatible with DirectX 7 or less and with a max memory of 128 MB, it can't play today's games. Still, games before 2003 should be fully playable at max settings.... |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |