Recommended System Requirements | ||
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Game | GeForce GTX 460 SLI | GeForce GTX 580 Galaxy Edition |
Cyberpunk 2077 | 113% | 109% |
Assassins Creed: Valhalla | 95% | 91% |
Call of Duty: Black Ops Cold War | 89% | 85% |
FIFA 21 | 8% | 6% |
Grand Theft Auto VI | 200% | 194% |
Hitman 3 | 177% | 172% |
Genshin Impact | 113% | 109% |
Far Cry 6 | 208% | 203% |
World of Warcraft: Shadowlands | 206% | 200% |
Watch Dogs Legion | 106% | 102% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 580 Galaxy Edition are marginally better than the Nvidia GeForce GTX 460 SLI.
The GTX 580 has a 97 MHz higher core clock speed than the GTX 460, but the GTX 460 has 48 more Texture Mapping Units than the GTX 580. As a result, the GTX 460 exhibits a 26.2 GTexel/s better Texture Fill Rate than the GTX 580. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 580 has a 97 MHz higher core clock speed than the GTX 460, but the GTX 460 has 16 more Render Output Units than the GTX 580. As a result, the GTX 460 exhibits a 6.1 GPixel/s better Pixel Fill Rate than the GTX 580. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 580 was released less than a year after the GTX 460, and so they are likely to have similar driver support for optimizing performance when running the latest games.
Both GPUs exhibit very powerful performance, so it probably isn't worth upgrading from one to the other, as both are capable of running even the most demanding games at the highest settings.
The GTX 460 has 512 MB more video memory than the GTX 580, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 460 also has superior memory performance overall.
The GTX 460 has 38 GB/sec greater memory bandwidth than the GTX 580, which means that the memory performance of the GTX 460 is noticeably better than the GTX 580.
The GeForce GTX 460 SLI has 672 Shader Processing Units and the GeForce GTX 580 Galaxy Edition has 512. However, the actual shader performance of the GTX 460 is 907 and the actual shader performance of the GTX 580 is 791. The GTX 460 having 116 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 460 delivers a noticeably smoother and more efficient experience when processing graphical data than the GTX 580.
The GeForce GTX 460 SLI requires 380 Watts to run but there is no entry for the GeForce GTX 580 Galaxy Edition. We would recommend a PSU with at least 600 Watts for the GTX 460 and a PSU with at least 600 Watts for the GTX 580. The two GPUs have been recommended a PSU with the same amount of wattage. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.
Core Speed | 675 MHz | vs | ![]() | 772 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF104-300-KB-A1 (x2) | Fermi GF110-375-A1 | |||
OC Potential | None |
![]() |
vs | - | |
Driver Support | Poor | vs | Poor | ||
Release Date | 01 Jul 2010 | vs | ![]() | 01 Nov 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 10
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 9.1
|
vs | ![]() |
9.3
|
|
1920x1080 | 7.3
|
![]() |
vs | ![]() |
7.3
|
2560x1440 | 4.3
|
vs | ![]() |
5.3
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1536 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | vs | ![]() | 1002 MHz | |
Memory Bus | 512 Bit | ![]() | vs | 384 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 230.4GB/sec | ![]() | vs | 192.4GB/sec | |
L2 Cache | 1024 KB | ![]() |
vs | 768 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 672 | ![]() | vs | 512 | |
---|---|---|---|---|---|
Actual Shader Performance | 44% | ![]() | vs | 38% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 112 | ![]() | vs | 64 | |
Texture Rate | 75.6 GTexel/s | ![]() | vs | 49.4 GTexel/s | |
Render Output Units | 64 | ![]() | vs | 48 | |
Pixel Rate | 43.2 GPixel/s | ![]() | vs | 37.1 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 4 | ![]() | vs | 2 | |
HDMI Connections | 2 | ![]() | vs | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 380 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | 600 Watts & 26 Amps | ![]() | vs | ![]() | 600 Watts & 42 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Core i7-880 Quad 3.06GHz | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | GeForce GTX 460 SLI is a solution of two GeForce GTX 460 put together using NVIDIA'S SLI technology. SLI relies a lot on proper driver support and may cause micro stuttering in FPS below 30. This means this combination might even perform worse than a single GTX 460. The optimal performance it delivers is slightly better than a single GeForce GTX 480. Therefore, this combination is sufficient for gaming at 1080p and most demanding games can be played at the highest settings. | GeForce GTX 580 Galaxy Edition is a special edition of the high-end GeForce GTX 580 that has no new features and offers similar performance when compared to any other regular GeForce GTX 580. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | |||||
GPU Variants | - | - |