Recommended System Requirements | ||
---|---|---|
Game | GeForce GTX 460 SLI | Radeon HD 5670 1024MB |
Cyberpunk 2077 | 113% | 707% |
Hitman 3 | 177% | 950% |
Assassins Creed: Valhalla | 95% | 638% |
Call of Duty: Black Ops Cold War | 89% | 614% |
FIFA 21 | 8% | 307% |
Grand Theft Auto VI | 200% | 1036% |
Far Cry 6 | 208% | 1068% |
Genshin Impact | 113% | 707% |
World of Warcraft: Shadowlands | 206% | 1057% |
Battlefield 6 | 177% | 950% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 460 SLI are massively better than the AMD Radeon HD 5670 1024MB.
The HD 5670 has a 100 MHz higher core clock speed than the GTX 460, but the GTX 460 has 92 more Texture Mapping Units than the HD 5670. As a result, the GTX 460 exhibits a 60.1 GTexel/s better Texture Fill Rate than the HD 5670. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The HD 5670 has a 100 MHz higher core clock speed than the GTX 460, but the GTX 460 has 56 more Render Output Units than the HD 5670. As a result, the GTX 460 exhibits a 37 GPixel/s better Pixel Fill Rate than the HD 5670. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 460 was released less than a year after the HD 5670, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GTX 460 has 1024 MB more video memory than the HD 5670, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 460 also has superior memory performance overall.
The GTX 460 has 166.4 GB/sec greater memory bandwidth than the HD 5670, which means that the memory performance of the GTX 460 is massively better than the HD 5670.
The GeForce GTX 460 SLI has 672 Shader Processing Units and the Radeon HD 5670 1024MB has 400. However, the actual shader performance of the GTX 460 is 907 and the actual shader performance of the HD 5670 is 155. The GTX 460 having 752 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 460 delivers a massively smoother and more efficient experience when processing graphical data than the HD 5670.
The GeForce GTX 460 SLI requires 380 Watts to run and the Radeon HD 5670 1024MB requires 64 Watts. We would recommend a PSU with at least 600 Watts for the GTX 460 and a PSU with at least 400 Watts for the HD 5670. The GTX 460 requires 316 Watts more than the HD 5670 to run. The difference is significant enough that the GTX 460 may have an adverse affect on your yearly electricity bills in comparison to the HD 5670.
Core Speed | 675 MHz | vs | ![]() | 775 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF104-300-KB-A1 (x2) | Terascale 2 Redwood XT | |||
OC Potential | None | vs |
![]() | Fair | |
Driver Support | Poor | vs | Poor | ||
Release Date | 01 Jul 2010 | ![]() | vs | 14 Jan 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 10
|
![]() |
vs | 6.6
|
|
---|---|---|---|---|---|
1600x900 | 9.1
|
![]() |
vs | 5
|
|
1920x1080 | 7.3
|
![]() |
vs | 3.4
|
|
2560x1440 | 4.3
|
![]() |
vs | 2.2
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | vs | ![]() | 1000 MHz | |
Memory Bus | 512 Bit | ![]() | vs | 128 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 230.4GB/sec | ![]() | vs | 64GB/sec | |
L2 Cache | 1024 KB | ![]() |
vs | 256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 672 | ![]() | vs | 400 | |
---|---|---|---|---|---|
Actual Shader Performance | 44% | ![]() | vs | 7% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 112 | ![]() | vs | 20 | |
Texture Rate | 75.6 GTexel/s | ![]() | vs | 15.5 GTexel/s | |
Render Output Units | 64 | ![]() | vs | 8 | |
Pixel Rate | 43.2 GPixel/s | ![]() | vs | 6.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 4 | ![]() | vs | 1 | |
HDMI Connections | 2 | ![]() | vs | 1 | |
DisplayPort Connections | - | vs | 0 | ||
Comparison |
Max Power | 380 Watts | vs | ![]() | 64 Watts | |
---|---|---|---|---|---|
Recommended PSU | 600 Watts & 26 Amps | vs | ![]() | 400 Watts & 26 Amps |
DirectX | 12.0 | ![]() | vs | 11.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Pentium Dual Core E5500 2.8GHz | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | vs | ![]() | 4 GB | |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | 1440x900 |
Performance Value | ![]() |
---|
Mini Review | GeForce GTX 460 SLI is a solution of two GeForce GTX 460 put together using NVIDIA'S SLI technology. SLI relies a lot on proper driver support and may cause micro stuttering in FPS below 30. This means this combination might even perform worse than a single GTX 460. The optimal performance it delivers is slightly better than a single GeForce GTX 480. Therefore, this combination is sufficient for gaming at 1080p and most demanding games can be played at the highest settings. | The Evergreen series is a family of GPUs developed by AMD graphics products division. The existence was spotted on a presentation slide from AMD Technology Analyst Day July 2007 as 'R8xx'. ATI held a press event in the USS Hornet museum on September 10, 2009 and announced ATI Eyefinity multi-display technology and specifications of the Radeon HD 5800 series' variants. The first variants of the Radeon HD 5800 series were launched September 23, 2009, with the HD 5700 series launching October 12 and HD 5970 launching on November 18 The HD 5670, was launched on January 14, 2010, and the HD 5500 and 5400 series were launched in February of 2010, completing what has appeared to be most of ATI's Evergreen GPU lineup. Demand so greatly outweighed supply that more than two months after launch, many online retailers were still having trouble keeping the 5800 and 5900 series in stock. |
---|
Recommended CPU | - | ||||
---|---|---|---|---|---|
Possible GPU Upgrades | |||||
GPU Variants | - |