Recommended System Requirements | ||
---|---|---|
Game | GeForce GTX 460 SLI | GeForce GTX 580 |
Cyberpunk 2077 | 113% | 109% |
Hitman 3 | 177% | 172% |
Assassins Creed: Valhalla | 95% | 91% |
Resident Evil 8 | 113% | 109% |
FIFA 21 | 8% | 6% |
Grand Theft Auto VI | 200% | 194% |
Call of Duty: Black Ops Cold War | 89% | 85% |
Genshin Impact | 113% | 109% |
The Medium | 166% | 161% |
Far Cry 6 | 208% | 203% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 580 are marginally better than the Nvidia GeForce GTX 460 SLI.
The GeForce GTX 580 has a 97 MHz higher core clock speed than the GTX 460, but the GTX 460 has 48 more Texture Mapping Units than the GeForce GTX 580. As a result, the GTX 460 exhibits a 26.2 GTexel/s better Texture Fill Rate than the GeForce GTX 580. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GTX 580 has a 97 MHz higher core clock speed than the GTX 460, but the GTX 460 has 16 more Render Output Units than the GeForce GTX 580. As a result, the GTX 460 exhibits a 6.1 GPixel/s better Pixel Fill Rate than the GeForce GTX 580. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GTX 580 was released less than a year after the GTX 460, and so they are likely to have similar driver support for optimizing performance when running the latest games.
Both GPUs exhibit very powerful performance, so it probably isn't worth upgrading from one to the other, as both are capable of running even the most demanding games at the highest settings.
The GTX 460 has 512 MB more video memory than the GeForce GTX 580, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 460 also has superior memory performance overall.
The GTX 460 has 38 GB/sec greater memory bandwidth than the GeForce GTX 580, which means that the memory performance of the GTX 460 is noticeably better than the GeForce GTX 580.
The GeForce GTX 460 SLI has 672 Shader Processing Units and the GeForce GTX 580 has 512. However, the actual shader performance of the GTX 460 is 907 and the actual shader performance of the GeForce GTX 580 is 791. The GTX 460 having 116 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 460 delivers a noticeably smoother and more efficient experience when processing graphical data than the GeForce GTX 580.
The GeForce GTX 460 SLI requires 380 Watts to run and the GeForce GTX 580 requires 244 Watts. We would recommend a PSU with at least 600 Watts for the GTX 460 and a PSU with at least 600 Watts for the GeForce GTX 580. The GTX 460 requires 136 Watts more than the GeForce GTX 580 to run. The difference is significant enough that the GTX 460 may have an adverse affect on your yearly electricity bills in comparison to the GeForce GTX 580.
Core Speed | 675 MHz | vs | ![]() | 772 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF104-300-KB-A1 (x2) | Fermi GF110-375-A1 | |||
OC Potential | None | vs |
![]() | Poor | |
Driver Support | Poor | vs | Poor | ||
Release Date | 01 Jul 2010 | vs | ![]() | 09 Nov 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 10
|
![]() |
vs | ![]() |
10
|
---|---|---|---|---|---|
1600x900 | 9.1
|
vs | ![]() |
9.3
|
|
1920x1080 | 7.3
|
![]() |
vs | ![]() |
7.3
|
2560x1440 | 4.3
|
vs | ![]() |
5.3
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1536 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | vs | ![]() | 1002 MHz | |
Memory Bus | 512 Bit | ![]() | vs | 384 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 230.4GB/sec | ![]() | vs | 192.4GB/sec | |
L2 Cache | 1024 KB | ![]() |
vs | 768 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 672 | ![]() | vs | 512 | |
---|---|---|---|---|---|
Actual Shader Performance | 44% | ![]() | vs | 38% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 112 | ![]() | vs | 64 | |
Texture Rate | 75.6 GTexel/s | ![]() | vs | 49.4 GTexel/s | |
Render Output Units | 64 | ![]() | vs | 48 | |
Pixel Rate | 43.2 GPixel/s | ![]() | vs | 37.1 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 4 | ![]() | vs | 2 | |
HDMI Connections | 2 | ![]() | vs | 1 | |
DisplayPort Connections | - | vs | 0 | ||
Comparison |
Max Power | 380 Watts | vs | ![]() | 244 Watts | |
---|---|---|---|---|---|
Recommended PSU | 600 Watts & 26 Amps | ![]() | vs | ![]() | 600 Watts & 42 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Core i7-880 Quad 3.06GHz | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | GeForce GTX 460 SLI is a solution of two GeForce GTX 460 put together using NVIDIA'S SLI technology. SLI relies a lot on proper driver support and may cause micro stuttering in FPS below 30. This means this combination might even perform worse than a single GTX 460. The optimal performance it delivers is slightly better than a single GeForce GTX 480. Therefore, this combination is sufficient for gaming at 1080p and most demanding games can be played at the highest settings. | Overview GeForce GTX 580 is a High-End Graphics Card based on the Fermi Architecture. Architecture The Fermi Architecture was first manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF110-375-A1 which has 16 Stream Multiprocessors activated and thus offers 512 Shader Processing Units, 64 TMUs and 48 ROPs. The Central Unit is clocked at 772MHz. Memory The GPU accesses a 1.5GB frame buffer of fast GDDR5, through a 384-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 1002Hz. Power Consumption With a rated board TDP of 244W, it requires at least a 600W PSU with one available 6-pin and one available 8-pin connectors. Performance GeForce GTX 580 competes with Radeon HD 6970 and proves to be around 10% faster. System Suggestions GeForce GTX 580 is best suited for resolutions up to and including 1920x1080. We recommend a Decent Processor and 8GB of RAM for Optimal Performance. |
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