Recommended System Requirements | ||
---|---|---|
Game | GeForce GTX 460 SLI | GeForce GTX 580 Lightning Xtreme Edition |
Cyberpunk 2077 | 113% | 103% |
Hitman 3 | 177% | 164% |
Assassins Creed: Valhalla | 95% | 86% |
Resident Evil 8 | 113% | 103% |
FIFA 21 | 8% | 2% |
Grand Theft Auto VI | 200% | 186% |
Call of Duty: Black Ops Cold War | 89% | 80% |
The Medium | 166% | 154% |
Genshin Impact | 113% | 103% |
Far Cry 6 | 208% | 194% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 580 Lightning Xtreme Edition are marginally better than the Nvidia GeForce GTX 460 SLI.
The GTX 580 has a 157 MHz higher core clock speed than the GTX 460, but the GTX 460 has 48 more Texture Mapping Units than the GTX 580. As a result, the GTX 460 exhibits a 22.4 GTexel/s better Texture Fill Rate than the GTX 580. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 580 has a 157 MHz higher core clock speed than the GTX 460, but the GTX 460 has 16 more Render Output Units than the GTX 580. As a result, the GTX 460 exhibits a 3.3 GPixel/s better Pixel Fill Rate than the GTX 580. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 580 was released less than a year after the GTX 460, and so they are likely to have similar driver support for optimizing performance when running the latest games.
Both GPUs exhibit very powerful performance, so it probably isn't worth upgrading from one to the other, as both are capable of running even the most demanding games at the highest settings.
The GTX 580 has 1024 MB more video memory than the GTX 460, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The GTX 460 has 28.8 GB/sec greater memory bandwidth than the GTX 580, which means that the memory performance of the GTX 460 is slightly better than the GTX 580.
The GeForce GTX 460 SLI has 672 Shader Processing Units and the GeForce GTX 580 Lightning Xtreme Edition has 512. However, the actual shader performance of the GTX 460 is 907 and the actual shader performance of the GTX 580 is 852. The GTX 460 having 55 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 460 delivers a noticeably smoother and more efficient experience when processing graphical data than the GTX 580.
The GeForce GTX 460 SLI requires 380 Watts to run and the GeForce GTX 580 Lightning Xtreme Edition requires 244 Watts. We would recommend a PSU with at least 600 Watts for the GTX 460 and a PSU with at least 600 Watts for the GTX 580. The GTX 460 requires 136 Watts more than the GTX 580 to run. The difference is significant enough that the GTX 460 may have an adverse affect on your yearly electricity bills in comparison to the GTX 580.
Core Speed | 675 MHz | vs | ![]() | 832 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF104-300-KB-A1 (x2) | Fermi GF110-375-A1 | |||
OC Potential | None | vs |
![]() | Poor | |
Driver Support | Poor | vs | Poor | ||
Release Date | 01 Jul 2010 | vs | ![]() | 01 May 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 10
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 9.1
|
vs | ![]() |
9.4
|
|
1920x1080 | 7.3
|
vs | ![]() |
7.5
|
|
2560x1440 | 4.3
|
vs | ![]() |
5.3
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | vs | ![]() | 3072 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | vs | ![]() | 1050 MHz | |
Memory Bus | 512 Bit | ![]() | vs | 384 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 230.4GB/sec | ![]() | vs | 201.6GB/sec | |
L2 Cache | 1024 KB | ![]() |
vs | 768 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 672 | ![]() | vs | 512 | |
---|---|---|---|---|---|
Actual Shader Performance | 44% | ![]() | vs | 41% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 112 | ![]() | vs | 64 | |
Texture Rate | 75.6 GTexel/s | ![]() | vs | 53.2 GTexel/s | |
Render Output Units | 64 | ![]() | vs | 48 | |
Pixel Rate | 43.2 GPixel/s | ![]() | vs | 39.9 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 4 | ![]() | vs | 2 | |
HDMI Connections | 2 | ![]() | vs | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 380 Watts | vs | ![]() | 244 Watts | |
---|---|---|---|---|---|
Recommended PSU | 600 Watts & 26 Amps | ![]() | vs | ![]() | 600 Watts & 40 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Core i7-880 Quad 3.06GHz | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | GeForce GTX 460 SLI is a solution of two GeForce GTX 460 put together using NVIDIA'S SLI technology. SLI relies a lot on proper driver support and may cause micro stuttering in FPS below 30. This means this combination might even perform worse than a single GTX 460. The optimal performance it delivers is slightly better than a single GeForce GTX 480. Therefore, this combination is sufficient for gaming at 1080p and most demanding games can be played at the highest settings. | GeForce GTX 580 Lightning Xtreme Edition is a special edition of the powerful GeForce GTX 580. See the standard version for more information about it. The differences include increased memory and core clocks, from 4008MHz to 4200MHz and from 772MHz to 832MHz, respectively. It also includes a better cooling system to reduce the heat that resulted from the huge overclocking. The amount of video memory was doubled and is quite handy, if gaming at extreme resolutions with image improving techniques. Benchmarks indicate a performance boost of about 3% when compared to the standard GeForce GTX 580. All games, including demanding one's, will run on the highest settings. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | |||||
GPU Variants | - | - |