Recommended System Requirements | ||
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Game | GeForce GTX 765M | GeForce GTX 560M SLI |
Cyberpunk 2077 | 265% | 223% |
Assassins Creed: Valhalla | 233% | 195% |
Call of Duty: Black Ops Cold War | 223% | 186% |
Hitman 3 | 374% | 320% |
Grand Theft Auto VI | 413% | 354% |
FIFA 21 | 84% | 63% |
Far Cry 6 | 427% | 367% |
Genshin Impact | 265% | 223% |
World of Warcraft: Shadowlands | 423% | 363% |
Watch Dogs Legion | 252% | 211% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 560M SLI are very slightly better than the Nvidia GeForce GTX 765M.
The GeForce GTX 765M has a 75 MHz higher core clock speed and the same number of Texture Mapping Units as the GTX 560M. This results in the GeForce GTX 765M providing 4.8 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GTX 765M has a 75 MHz higher core clock speed than the GTX 560M, but the GTX 560M has 32 more Render Output Units than the GeForce GTX 765M. As a result, the GTX 560M exhibits a 23.6 GPixel/s better Pixel Fill Rate than the GeForce GTX 765M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GTX 765M was released over a year more recently than the GTX 560M, and so the GeForce GTX 765M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GTX 560M.
The GTX 560M has 1024 MB more video memory than the GeForce GTX 765M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 560M also has superior memory performance overall.
The GTX 560M has 55.9 GB/sec greater memory bandwidth than the GeForce GTX 765M, which means that the memory performance of the GTX 560M is much better than the GeForce GTX 765M.
The GeForce GTX 765M has 768 Shader Processing Units and the GeForce GTX 560M SLI has 384. However, the actual shader performance of the GeForce GTX 765M is 653 and the actual shader performance of the GTX 560M is 595. The GeForce GTX 765M having 58 better shader performance is not particularly notable, as altogether the GTX 560M performs better when taking into account other relevant data.
The GeForce GTX 765M transistor size technology is 12 nm (nanometers) smaller than the GTX 560M. This means that the GeForce GTX 765M is expected to run slightly cooler and achieve higher clock frequencies than the GTX 560M.
The GeForce GTX 765M requires 65 Watts to run and the GeForce GTX 560M SLI requires 150 Watts. The GTX 560M requires 85 Watts more than the GeForce GTX 765M to run. The difference is significant enough that the GTX 560M may have an adverse affect on your yearly electricity bills in comparison to the GeForce GTX 765M.
Core Speed | 850 MHz | ![]() | vs | 775 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK106-N14E-GE-B-A1 | Fermi GF116 (x2) | |||
OC Potential | Fair |
![]() |
vs | None | |
Driver Support | Good |
![]() | vs | - | |
Release Date | 30 May 2013 | ![]() | vs | 01 May 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 8.9
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 7
|
vs | ![]() |
7.6
|
|
1920x1080 | 5.5
|
vs | ![]() |
5.9
|
|
2560x1440 | 3.7
|
vs | ![]() |
3.8
|
|
3840x2160 | 2.4
|
![]() |
vs | - |
Memory | 2048 MB | vs | ![]() | 3072 MB | |
---|---|---|---|---|---|
Memory Speed | 1002 MHz | ![]() | vs | 625 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 384 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 64.1GB/sec | vs | ![]() | 120GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 768 | ![]() | vs | 384 | |
---|---|---|---|---|---|
Actual Shader Performance | 31% | ![]() | vs | 29% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 64 | ![]() | vs | ![]() | 64 |
Texture Rate | 54.4 GTexel/s | ![]() | vs | 49.6 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 48 | |
Pixel Rate | 13.6 GPixel/s | vs | ![]() | 37.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 150 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 11 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i7-3630QM 4-Core 2.4GHz | vs | ![]() | Intel Core i7-2630QM 4-Core 2.0GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | vs | ![]() | 6 GB | |
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | vs | ![]() | 1600x900 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GTX 760M is a Performance Mobile Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK106-N14E-GE-B-A1 which has 4 Stream Multiprocessors activated and thus offers 768 Shader Processing Units, 64 TMUs and 16 ROPs. The Central Unit is clocked at 850MHz. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1002MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it is suited for large laptops. Performance Despite being underclocked, when compared to GeForce GTX 650 Ti, GeForce GTX 765M ends up performing better in most cases as fast since the Kepler Boost 2.0 Technology allows an even higher Central Unit Speed, which most times exceeds the 950MHz. Gaming benchmarks indicate its performance is on average with the desktop GeForce GTX 650 Ti. System Suggestions We recommend a Powerful Processor (Intel Core i7 Mobile) and 8GB of RAM for a system with GeForce GTX 765M. | GeForce GTX 560M SLI is a solution of two GeForce GTX 560M put together using NVIDIA'S SLI technology. Check the page of GeForce GTX 560M to know more about its chip. As usual, SLI relies a lot on proper driver support and may suffer from micro-stuttering in lower frame rates (below 30). Benchmarks indicate the performance is overall, up to 85% better than a single GeForce GTX 560M performing by itself but at times (depending whether or not the 3D game supports SLI or in the graphics driver) it performed worse than a single GeForce GTX 560M. Most demanding games will run at the highest settings. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |