Recommended System Requirements | ||
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Game | GeForce GTX 765M | Radeon HD 6990M |
Cyberpunk 2077 | 265% | 280% |
Assassins Creed: Valhalla | 233% | 247% |
Call of Duty: Black Ops Cold War | 223% | 236% |
Hitman 3 | 374% | 394% |
Grand Theft Auto VI | 413% | 434% |
FIFA 21 | 84% | 92% |
Far Cry 6 | 427% | 450% |
Genshin Impact | 265% | 280% |
World of Warcraft: Shadowlands | 423% | 445% |
Watch Dogs Legion | 252% | 266% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 765M are marginally better than the AMD Radeon HD 6990M.
The GeForce GTX 765M has a 135 MHz higher core clock speed and 8 more Texture Mapping Units than the Radeon HD 6990M. This results in the GeForce GTX 765M providing 14.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GTX 765M has a 135 MHz higher core clock speed than the Radeon HD 6990M, but the Radeon HD 6990M has 16 more Render Output Units than the GeForce GTX 765M. As a result, the Radeon HD 6990M exhibits a 9.3 GPixel/s better Pixel Fill Rate than the GeForce GTX 765M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GTX 765M was released over a year more recently than the Radeon HD 6990M, and so the GeForce GTX 765M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Radeon HD 6990M.
The GeForce GTX 765M and the Radeon HD 6990M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Radeon HD 6990M has 51.1 GB/sec greater memory bandwidth than the GeForce GTX 765M, which means that the memory performance of the Radeon HD 6990M is much better than the GeForce GTX 765M.
The GeForce GTX 765M has 768 Shader Processing Units and the Radeon HD 6990M has 1120. However, the actual shader performance of the GeForce GTX 765M is 653 and the actual shader performance of the Radeon HD 6990M is 400. The GeForce GTX 765M having 253 better shader performance is not particularly notable, as altogether the Radeon HD 6990M performs better when taking into account other relevant data.
The GeForce GTX 765M transistor size technology is 12 nm (nanometers) smaller than the Radeon HD 6990M. This means that the GeForce GTX 765M is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD 6990M. While they exhibit similar graphical performance, the GeForce GTX 765M should consume less power than the Radeon HD 6990M.
The GeForce GTX 765M requires 65 Watts to run and the Radeon HD 6990M requires 100 Watts. The Radeon HD 6990M requires 35 Watts more than the GeForce GTX 765M to run. The difference is significant enough that the Radeon HD 6990M may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GTX 765M.
Core Speed | 850 MHz | ![]() | vs | 715 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK106-N14E-GE-B-A1 | Terascale 2 Blackcomb XTX | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 30 May 2013 | ![]() | vs | 12 Jul 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 8.9
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 7
|
![]() |
vs | - | |
1920x1080 | 5.5
|
![]() |
vs | - | |
2560x1440 | 3.7
|
![]() |
vs | - | |
3840x2160 | 2.4
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 1002 MHz | ![]() | vs | 900 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 64.1GB/sec | vs | ![]() | 115.2GB/sec | |
L2 Cache | 256 KB | vs | ![]() |
512 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 768 | vs | ![]() | 1120 | |
---|---|---|---|---|---|
Actual Shader Performance | 31% | ![]() | vs | 19% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 64 | ![]() | vs | 56 | |
Texture Rate | 54.4 GTexel/s | ![]() | vs | 40 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 32 | |
Pixel Rate | 13.6 GPixel/s | vs | ![]() | 22.9 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 100 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 11.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i7-3630QM 4-Core 2.4GHz | vs | ![]() | Intel Core i7-2635QM 4-Core 2.0GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GTX 760M is a Performance Mobile Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK106-N14E-GE-B-A1 which has 4 Stream Multiprocessors activated and thus offers 768 Shader Processing Units, 64 TMUs and 16 ROPs. The Central Unit is clocked at 850MHz. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1002MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it is suited for large laptops. Performance Despite being underclocked, when compared to GeForce GTX 650 Ti, GeForce GTX 765M ends up performing better in most cases as fast since the Kepler Boost 2.0 Technology allows an even higher Central Unit Speed, which most times exceeds the 950MHz. Gaming benchmarks indicate its performance is on average with the desktop GeForce GTX 650 Ti. System Suggestions We recommend a Powerful Processor (Intel Core i7 Mobile) and 8GB of RAM for a system with GeForce GTX 765M. | Radeon HD 6990M is a high-end GPU based on the 40nm Terrascale 2 architecture and not a dual-graphics solution, despite its naming. It's based on the Barts Core (therefore related to Radeon HD 6870) and offers 1120 Shader Processing Units, 56 TMUs and 32 ROPs on a 256-bit memory interface of fast GDDR5. Its central clock runs at 715MHz and the memory clock operates at 900MHz. Despite being based on the same Core used on Radeon HD 6870, its performance is more comparable to Radeon HD 6850 due to being heavily underclocked. Today's modern games are playable at the highest settings but a few exceptions will require lower resolutions or modest presets to be played optimally. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |