Recommended System Requirements | ||
---|---|---|
Game | GeForce GTX 765M | GeForce GTX 680M |
Cyberpunk 2077 | 265% | 146% |
Hitman 3 | 374% | 220% |
Assassins Creed: Valhalla | 233% | 125% |
Call of Duty: Black Ops Cold War | 223% | 117% |
FIFA 21 | 84% | 24% |
Grand Theft Auto VI | 413% | 246% |
Far Cry 6 | 427% | 255% |
Genshin Impact | 265% | 146% |
Battlefield 6 | 374% | 220% |
Resident Evil 8 | 265% | 146% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 680M are significantly better than the Nvidia GeForce GTX 765M.
The GeForce GTX 765M has a 130 MHz higher core clock speed than the GeForce GTX 680M, but the GeForce GTX 680M has 48 more Texture Mapping Units than the GeForce GTX 765M. As a result, the GeForce GTX 680M exhibits a 26.2 GTexel/s better Texture Fill Rate than the GeForce GTX 765M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GTX 765M has a 130 MHz higher core clock speed than the GeForce GTX 680M, but the GeForce GTX 680M has 16 more Render Output Units than the GeForce GTX 765M. As a result, the GeForce GTX 680M exhibits a 9.4 GPixel/s better Pixel Fill Rate than the GeForce GTX 765M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GTX 765M was released less than a year after the GeForce GTX 680M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GTX 680M has 2048 MB more video memory than the GeForce GTX 765M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GTX 680M also has superior memory performance overall.
The GeForce GTX 680M has 51.1 GB/sec greater memory bandwidth than the GeForce GTX 765M, which means that the memory performance of the GeForce GTX 680M is much better than the GeForce GTX 765M.
The GeForce GTX 765M has 768 Shader Processing Units and the GeForce GTX 680M has 1344. However, the actual shader performance of the GeForce GTX 765M is 653 and the actual shader performance of the GeForce GTX 680M is 968. The GeForce GTX 680M having 315 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 680M delivers a massively smoother and more efficient experience when processing graphical data than the GeForce GTX 765M.
The GeForce GTX 765M requires 65 Watts to run and the GeForce GTX 680M requires 100 Watts. The GeForce GTX 680M requires 35 Watts more than the GeForce GTX 765M to run. The difference is significant enough that the GeForce GTX 680M may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GTX 765M.
Core Speed | 850 MHz | ![]() | vs | 720 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Kepler GK106-N14E-GE-B-A1 | Kepler GK104-N13E-GTX-A2 | |||
OC Potential | Fair | vs |
![]() | Great | |
Driver Support | Good | vs | Good | ||
Release Date | 30 May 2013 | ![]() | vs | 05 Jun 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 8.9
|
vs | ![]() |
10
|
|
---|---|---|---|---|---|
1600x900 | 7
|
vs | ![]() |
8.9
|
|
1920x1080 | 5.5
|
vs | ![]() |
6.7
|
|
2560x1440 | 3.7
|
vs | ![]() |
5
|
|
3840x2160 | 2.4
|
vs | ![]() |
3.2
|
Memory | 2048 MB | vs | ![]() | 4096 MB | |
---|---|---|---|---|---|
Memory Speed | 1002 MHz | ![]() | vs | 900 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 64.1GB/sec | vs | ![]() | 115.2GB/sec | |
L2 Cache | 256 KB | vs | ![]() |
512 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 768 | vs | ![]() | 1344 | |
---|---|---|---|---|---|
Actual Shader Performance | 31% | vs | ![]() | 47% | |
Technology | 28nm | ![]() | vs | ![]() | 28nm |
Texture Mapping Units | 64 | vs | ![]() | 112 | |
Texture Rate | 54.4 GTexel/s | vs | ![]() | 80.6 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 32 | |
Pixel Rate | 13.6 GPixel/s | vs | ![]() | 23 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | ![]() | 4096x2160 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 100 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i7-3630QM 4-Core 2.4GHz | vs | Intel Core i7-3630QM 4-Core 2.4GHz | ||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GTX 760M is a Performance Mobile Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK106-N14E-GE-B-A1 which has 4 Stream Multiprocessors activated and thus offers 768 Shader Processing Units, 64 TMUs and 16 ROPs. The Central Unit is clocked at 850MHz. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1002MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it is suited for large laptops. Performance Despite being underclocked, when compared to GeForce GTX 650 Ti, GeForce GTX 765M ends up performing better in most cases as fast since the Kepler Boost 2.0 Technology allows an even higher Central Unit Speed, which most times exceeds the 950MHz. Gaming benchmarks indicate its performance is on average with the desktop GeForce GTX 650 Ti. System Suggestions We recommend a Powerful Processor (Intel Core i7 Mobile) and 8GB of RAM for a system with GeForce GTX 765M. | Overview GeForce GTX 680M is a High-End Mobile Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed Kepler Kepler GK104-N13E-GTX-A2 which has 7 Stream Multiprocessors activated and thus offers 1344 Shader Processing Units, 112 TMUs and 32 ROPs. The Central Unit is clocked at 719MHz. Memory The GPU accesses a 4GB frame buffer of fast GDDR5, through a 256-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 100W, it is suited for very large sized laptops. Performance Gaming benchmarks indicate is not too far from the desktop GeForce GTX 660. System Suggestions We recommend a Power Processor (Intel Core i7 Mobile) and 8GB of RAM for a system with GeForce GTX 680M. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants |