Recommended System Requirements | ||
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Game | GeForce GTX 765M | Quadro K5000M |
Cyberpunk 2077 | 265% | 210% |
Hitman 3 | 374% | 303% |
Assassins Creed: Valhalla | 233% | 183% |
Resident Evil 8 | 265% | 210% |
FIFA 21 | 84% | 56% |
Grand Theft Auto VI | 413% | 336% |
Call of Duty: Black Ops Cold War | 223% | 174% |
The Medium | 355% | 287% |
Genshin Impact | 265% | 210% |
Far Cry 6 | 427% | 348% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro K5000M are noticeably better than the Nvidia GeForce GTX 765M.
The GeForce GTX 765M has a 249 MHz higher core clock speed than the Quadro K5000M, but the Quadro K5000M has 48 more Texture Mapping Units than the GeForce GTX 765M. As a result, the Quadro K5000M exhibits a 12.9 GTexel/s better Texture Fill Rate than the GeForce GTX 765M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GTX 765M has a 249 MHz higher core clock speed than the Quadro K5000M, but the Quadro K5000M has 16 more Render Output Units than the GeForce GTX 765M. As a result, the Quadro K5000M exhibits a 5.6 GPixel/s better Pixel Fill Rate than the GeForce GTX 765M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GTX 765M was released less than a year after the Quadro K5000M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The Quadro K5000M has 2048 MB more video memory than the GeForce GTX 765M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the Quadro K5000M also has superior memory performance overall.
The Quadro K5000M has 31.9 GB/sec greater memory bandwidth than the GeForce GTX 765M, which means that the memory performance of the Quadro K5000M is noticeably better than the GeForce GTX 765M.
The GeForce GTX 765M has 768 Shader Processing Units and the Quadro K5000M has 1344. However, the actual shader performance of the GeForce GTX 765M is 653 and the actual shader performance of the Quadro K5000M is 808. The Quadro K5000M having 155 better shader performance and an altogether better performance when taking into account other relevant data means that the Quadro K5000M delivers a noticeably smoother and more efficient experience when processing graphical data than the GeForce GTX 765M.
The GeForce GTX 765M requires 65 Watts to run and the Quadro K5000M requires 100 Watts. We would recommend a PSU with at least 500 Watts for the Quadro K5000M, but we do not have a recommended PSU wattage for the GeForce GTX 765M. The Quadro K5000M requires 35 Watts more than the GeForce GTX 765M to run. The difference is significant enough that the Quadro K5000M may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GTX 765M.
Core Speed | 850 MHz | ![]() | vs | 601 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK106-N14E-GE-B-A1 | Kepler GK104 | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Good | vs | Good | ||
Release Date | 30 May 2013 | ![]() | vs | 01 Aug 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 8.9
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 7
|
![]() |
vs | - | |
1920x1080 | 5.5
|
![]() |
vs | - | |
2560x1440 | 3.7
|
![]() |
vs | - | |
3840x2160 | 2.4
|
![]() |
vs | - |
Memory | 2048 MB | vs | ![]() | 4096 MB | |
---|---|---|---|---|---|
Memory Speed | 1002 MHz | ![]() | vs | 750 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 64.1GB/sec | vs | ![]() | 96GB/sec | |
L2 Cache | 256 KB | vs | ![]() |
512 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 768 | vs | ![]() | 1344 | |
---|---|---|---|---|---|
Actual Shader Performance | 31% | vs | ![]() | 39% | |
Technology | 28nm | ![]() | vs | ![]() | 28nm |
Texture Mapping Units | 64 | vs | ![]() | 112 | |
Texture Rate | 54.4 GTexel/s | vs | ![]() | 67.3 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 32 | |
Pixel Rate | 13.6 GPixel/s | vs | ![]() | 19.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | ![]() | 4096x2160 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 100 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | 500 Watts |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | yes | ![]() | vs | no | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i7-3630QM 4-Core 2.4GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GTX 760M is a Performance Mobile Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK106-N14E-GE-B-A1 which has 4 Stream Multiprocessors activated and thus offers 768 Shader Processing Units, 64 TMUs and 16 ROPs. The Central Unit is clocked at 850MHz. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1002MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it is suited for large laptops. Performance Despite being underclocked, when compared to GeForce GTX 650 Ti, GeForce GTX 765M ends up performing better in most cases as fast since the Kepler Boost 2.0 Technology allows an even higher Central Unit Speed, which most times exceeds the 950MHz. Gaming benchmarks indicate its performance is on average with the desktop GeForce GTX 650 Ti. System Suggestions We recommend a Powerful Processor (Intel Core i7 Mobile) and 8GB of RAM for a system with GeForce GTX 765M. | Quadro K5000M is a high-end business card based on the 28nm, Kepler architecture. Technically the successor to the previous Quadro 5010M, it's based on the Kepler GK104 and offers 1344 Shader Processing Units, 112 TMUs and 32 ROPs, on a 256-bit memory interface of fast GDDR5. The central unit runs at 601MHz and the memory clock operates at up to 750MHz. Quadro K5000M's drivers are certified for professional applications. Therefore, and also because it's underclocked, its performance lies closer to GeForce GTX 675MX despite the similarities to GeForce GTX 680M. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |