Recommended System Requirements | ||
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Game | Intel HD Graphics 5000 Mobile | Intel HD Graphics 4600 Desktop |
Cyberpunk 2077 | 1270% | 1313% |
Assassins Creed: Valhalla | 1153% | 1192% |
Call of Duty: Black Ops Cold War | 1112% | 1150% |
FIFA 21 | 591% | 613% |
Grand Theft Auto VI | 1827% | 1888% |
Far Cry 6 | 1882% | 1944% |
Genshin Impact | 1270% | 1313% |
Hitman 3 | 1682% | 1738% |
Watch Dogs Legion | 1221% | 1263% |
World of Warcraft: Shadowlands | 1864% | 1925% |
In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 5000 Mobile are marginally better than the Intel HD Graphics 4600 Desktop.
The Graphics 4600 has a 200 MHz higher core clock speed than the Graphics 5000, but both GPUs exhibit the same Texture Fill Rate. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Graphics 4600 has a 200 MHz higher core clock speed than the Graphics 5000, but both GPUs exhibit the same Pixel Fill Rate. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics 4600 was released less than a year after the Graphics 5000, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The HD Graphics 5000 Mobile and the HD Graphics 4600 Desktop have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The memory bandwidth of the HD Graphics 5000 Mobile and the HD Graphics 4600 Desktop are the same, which means the Graphics 5000 and the Graphics 4600 have equal limitations when it comes to graphical data transfer.
The HD Graphics 5000 Mobile has 40 Shader Processing Units and the HD Graphics 4600 Desktop has 20. However, the actual shader performance of the Graphics 5000 is 176 and the actual shader performance of the Graphics 4600 is 100. The Graphics 5000 having 76 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics 5000 delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics 4600.
The HD Graphics 5000 Mobile requires 15 Watts to run and the HD Graphics 4600 Desktop requires 88 Watts. We would recommend a PSU with at least 300 Watts for the Graphics 4600, but we do not have a recommended PSU wattage for the Graphics 5000. The Graphics 4600 requires 73 Watts more than the Graphics 5000 to run. The difference is significant enough that the Graphics 4600 may have an adverse affect on your yearly electricity bills in comparison to the Graphics 5000.
Core Speed | 200 MHz | vs | ![]() | 400 MHz | |
---|---|---|---|---|---|
Boost Clock | 1100 MHz | vs | ![]() | 1250 MHz | |
Architecture | Haswell GT3 | Haswell GT2-MB | |||
OC Potential | None | vs | None | ||
Driver Support | Ok | vs | Ok | ||
Release Date | 27 May 2013 | vs | ![]() | 03 Jun 2013 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.2
|
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vs | 5.1
|
|
---|---|---|---|---|---|
1600x900 | 3.6
|
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vs | 3.5
|
|
1920x1080 | 2.4
|
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vs | ![]() |
2.4
|
2560x1440 | 1.8
|
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vs | ![]() |
1.8
|
3840x2160 | 1.3
|
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vs | 1.2
|
Memory | N/A | vs | N/A | ||
---|---|---|---|---|---|
Memory Speed | 800 MHz | ![]() | vs | ![]() | 800 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | ![]() | vs | ![]() | 25.6GB/sec |
L2 Cache | 1024 KB | ![]() |
vs | ![]() |
1024 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 40 | ![]() | vs | 20 | |
---|---|---|---|---|---|
Actual Shader Performance | 8% | ![]() | vs | 5% | |
Technology | 22nm | ![]() | vs | ![]() | 22nm |
Texture Mapping Units | 8 | ![]() | vs | 4 | |
Texture Rate | 1.6 GTexel/s | ![]() | vs | ![]() | 1.6 GTexel/s |
Render Output Units | 4 | ![]() | vs | 2 | |
Pixel Rate | 0.8 GPixel/s | ![]() | vs | ![]() | 0.8 GPixel/s |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 15 Watts | ![]() | vs | 88 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | 300 Watts & 22 Amps |
DirectX | 11.1 | ![]() | vs | ![]() | 11.1 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.0 | ![]() | vs | ![]() | 4.0 |
Open CL | - | vs | - | ||
Notebook GPU | yes | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | no | ||
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview Intel HD Graphics 5000 Mobile are Integrated Graphics in some of Intel's ULV Haswell Processors. Architecture The Haswell GT3 Core includes support for DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. Additionally, it also offers better Decoding Performance, when compared to its Predecessors. GPU It equips a GPU Codenamed GT3 which offers 40 Shader Processing Units, 8 TMUs and 2 ROPs. The Central Unit Initially Runs at 200MHz and goes up to 1100MHz, in Turbo Mode. Memory The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 800MHz. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system. Performance Gaming benchmarks put its performance on average with a dedicated GeForce GT 435M. System Suggestions We recommend 4GB of RAM for a system with Intel HD Graphics 5000 Mobile. | Overview Intel HD Graphics 4600 Desktop are Integrated Graphics in some of Intel's Desktop Haswell Processors. Architecture The Haswell GT2 Core includes support for DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. Additionally, it also offers better Decoding Performance, when compared to its Predecessors. GPU It equips a GPU Codenamed GT2 which offers 20 Shader Processing Units, 4 TMUs and 2 ROPs. The Central Unit Initially Runs at 200MHz and goes up to 1250MHz, in Turbo Mode. Memory The GPU Shares the System's RAM which varies from System to System. Typically, the GPU reserves 1.7GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 800MHz. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system. Performance The Most Powerful Variant Offers Performance similar to a dedicated GeForce GT 220. Select the Specific Version you have of this Graphics Card According to your Processor for a more Accurate Rank and experience using our tools. System Suggestions We recommend 4GB of RAM for a system with Intel HD Graphics 4600 Desktop. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants |