Recommended System Requirements | ||
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Game | Radeon R7 260X Club3D royalKing Edition | GeForce GTX 465 |
Cyberpunk 2077 | 189% | 265% |
Hitman 3 | 276% | 374% |
Assassins Creed: Valhalla | 164% | 233% |
Resident Evil 8 | 189% | 265% |
FIFA 21 | 46% | 84% |
Grand Theft Auto VI | 306% | 413% |
Call of Duty: Black Ops Cold War | 155% | 223% |
Genshin Impact | 189% | 265% |
The Medium | 260% | 355% |
Far Cry 6 | 318% | 427% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R7 260X Club3D royalKing Edition are noticeably better than the Nvidia GeForce GTX 465.
The R7 260X has a 553 MHz higher core clock speed and 12 more Texture Mapping Units than the GeForce GTX 465. This results in the R7 260X providing 38.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The R7 260X has a 553 MHz higher core clock speed than the GeForce GTX 465, but the GeForce GTX 465 has 16 more Render Output Units than the R7 260X. As a result, the GeForce GTX 465 exhibits a 0.8 GPixel/s better Pixel Fill Rate than the R7 260X. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The R7 260X was released over three years more recently than the GeForce GTX 465, and so the R7 260X is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 465 when running the latest games.
The R7 260X has 1024 MB more video memory than the GeForce GTX 465, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the R7 260X also has superior memory performance overall.
The R7 260X has 2.9 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the R7 260X is marginally better than the GeForce GTX 465.
The Radeon R7 260X Club3D royalKing Edition has 896 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the R7 260X is 883 and the actual shader performance of the GeForce GTX 465 is 427. The R7 260X having 456 better shader performance and an altogether better performance when taking into account other relevant data means that the R7 260X delivers a noticeably smoother and more efficient experience when processing graphical data than the GeForce GTX 465.
The R7 260X transistor size technology is 12 nm (nanometers) smaller than the GeForce GTX 465. This means that the R7 260X is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 465.
The Radeon R7 260X Club3D royalKing Edition requires 105 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 500 Watts for the R7 260X and a PSU with at least 550 Watts for the GeForce GTX 465. The GeForce GTX 465 requires 95 Watts more than the R7 260X to run. The difference is significant enough that the GeForce GTX 465 may have an adverse affect on your yearly electricity bills in comparison to the R7 260X.
Core Speed | 1160 MHz | ![]() | vs | 607 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | GCN 1.1 Bonaire XTX | Fermi GF100-030-A3 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Great |
![]() | vs | Poor | |
Release Date | 08 Oct 2013 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 10
|
![]() |
vs | 9.4
|
|
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1600x900 | 8.1
|
![]() |
vs | 7.2
|
|
1920x1080 | 6.2
|
![]() |
vs | 5.5
|
|
2560x1440 | 4.5
|
![]() |
vs | 3.6
|
|
3840x2160 | 2.6
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 1650 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 105.6GB/sec | ![]() | vs | 102.7GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | ![]() |
512 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 896 | ![]() | vs | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 42% | ![]() | vs | 21% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 56 | ![]() | vs | 44 | |
Texture Rate | 65 GTexel/s | ![]() | vs | 26.7 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 32 | |
Pixel Rate | 18.6 GPixel/s | vs | ![]() | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | 1 | ![]() | vs | - | |
Comparison |
Max Power | 105 Watts | ![]() | vs | 200 Watts | |
---|---|---|---|---|---|
Recommended PSU | 500 Watts & 33 Amps | ![]() | vs | 550 Watts & 30 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-4130 3.4GHz | ![]() | vs | Intel Core i5-760 2.8GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Overview Radeon R7 260X Club3D royalKing Edition is a special edition of AMD's Fast-Middle-Class Radeon R7 260X, created by Club3D. Overclock: Central Unit The Central Unit has been increased from 1100MHz to 1160MHz. Overclock: Memory Clock The Operating Memory Clock has been increased from 1625MHz to 1650MHz. Frame Buffer Untouched. Cooling Solution Club3D CoolStream Dual Fan Cooling Solution. Performance Benchmarks indicate a 3% Performance Boost over the reference Radeon R7 260X. | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |