Recommended System Requirements | ||
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Game | GeForce GTX 470 Golden Sample Edition | Radeon HD 5670 1GB DDR3 Sapphire Edition |
Hitman 3 | 262% | 1196% |
Cyberpunk 2077 | 178% | 896% |
Assassins Creed: Valhalla | 154% | 811% |
Resident Evil 8 | 178% | 896% |
FIFA 21 | 40% | 403% |
Grand Theft Auto VI | 291% | 1302% |
Call of Duty: Black Ops Cold War | 146% | 782% |
Genshin Impact | 178% | 896% |
Far Cry 6 | 302% | 1342% |
The Medium | 247% | 1143% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 470 Golden Sample Edition are massively better than the AMD Radeon HD 5670 1GB DDR3 Sapphire Edition.
The HD 5670 has a 125 MHz higher core clock speed than the GTX 470, but the GTX 470 has 36 more Texture Mapping Units than the HD 5670. As a result, the GTX 470 exhibits a 20.9 GTexel/s better Texture Fill Rate than the HD 5670. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The HD 5670 has a 125 MHz higher core clock speed than the GTX 470, but the GTX 470 has 32 more Render Output Units than the HD 5670. As a result, the GTX 470 exhibits a 19.8 GPixel/s better Pixel Fill Rate than the HD 5670. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 470 was released less than a year after the HD 5670, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GTX 470 has 256 MB more video memory than the HD 5670, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 470 also has superior memory performance overall.
The GTX 470 has 110.4 GB/sec greater memory bandwidth than the HD 5670, which means that the memory performance of the GTX 470 is massively better than the HD 5670.
The GeForce GTX 470 Golden Sample Edition has 448 Shader Processing Units and the Radeon HD 5670 1GB DDR3 Sapphire Edition has 400. However, the actual shader performance of the GTX 470 is 582 and the actual shader performance of the HD 5670 is 202. The GTX 470 having 380 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 470 delivers a massively smoother and more efficient experience when processing graphical data than the HD 5670.
The GeForce GTX 470 Golden Sample Edition requires 215 Watts to run and the Radeon HD 5670 1GB DDR3 Sapphire Edition requires 64 Watts. We would recommend a PSU with at least 550 Watts for the GTX 470 and a PSU with at least 400 Watts for the HD 5670. The GTX 470 requires 151 Watts more than the HD 5670 to run. The difference is significant enough that the GTX 470 may have an adverse affect on your yearly electricity bills in comparison to the HD 5670.
Core Speed | 650 MHz | vs | ![]() | 775 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF100-275-A3 | Evergreen Redwood XT | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 01 Jun 2010 | ![]() | vs | 14 Jan 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | ![]() |
vs | ![]() |
- |
---|---|---|---|---|---|
1600x900 | 8.2
|
![]() |
vs | - | |
1920x1080 | 6.3
|
![]() |
vs | - | |
2560x1440 | 4.6
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1280 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 850 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 320 Bit | ![]() | vs | 128 Bit | |
Memory Type | GDDR5 | ![]() | vs | DDR3 | |
Memory Bandwidth | 136GB/sec | ![]() | vs | 25.6GB/sec | |
L2 Cache | 640 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 448 | ![]() | vs | 400 | |
---|---|---|---|---|---|
Actual Shader Performance | 28% | ![]() | vs | 10% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 56 | ![]() | vs | 20 | |
Texture Rate | 36.4 GTexel/s | ![]() | vs | 15.5 GTexel/s | |
Render Output Units | 40 | ![]() | vs | 8 | |
Pixel Rate | 26 GPixel/s | ![]() | vs | 6.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 2 | ![]() | vs | 1 | |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 215 Watts | vs | ![]() | 64 Watts | |
---|---|---|---|---|---|
Recommended PSU | 550 Watts & 38 Amps | vs | ![]() | 400 Watts & 26 Amps |
DirectX | 12.0 | ![]() | vs | 11 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 3.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i7-930 Quad 2.80GHz | vs | ![]() | Intel Pentium Dual Core E5500 2.8GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | vs | ![]() | 4 GB | |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | 1366x768 |
Performance Value | ![]() |
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Mini Review | GeForce GTX 470 Golden Sample Edition is a special edition of the high-end GeForce GTX 470. This edition comes with a dual-fan custom solution and overclocked out of the box in the central unit which was increased from 607MHz to 650MHz, while the operating memory clock is now of 850MHz, instead of 837MHz. Benchmarks indicate a 7% performance boost when compared to the reference card. | Radeon HD 5670 1GB DDR3 Sapphire Edition is a special edition of the fast-middle-class Radeon HD 5670 which is part of the Radeon HD 5000 Series released by AMD in 2009/2008. We did not identify any OC or relevant features and so the performance should be exactly like the standard Radeon HD 5670 equipped with DDR3. Therefore, modern demanding games like Skyrim V can be played smoothly at high settings but not paired with image improving techniques, such as AA and Tesselation. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - | - |