Recommended System Requirements | ||
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Game | Radeon R9 270X Crossfire | GeForce GTX 560 SLI |
Cyberpunk 2077 | 21% | 109% |
Hitman 3 | 58% | 172% |
Assassins Creed: Valhalla | 11% | 91% |
Call of Duty: Black Ops Cold War | 7% | 85% |
FIFA 21 | 39% | 6% |
Grand Theft Auto VI | 71% | 194% |
Far Cry 6 | 76% | 203% |
Genshin Impact | 21% | 109% |
World of Warcraft: Shadowlands | 74% | 200% |
Battlefield 6 | 58% | 172% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R9 270X Crossfire are significantly better than the Nvidia GeForce GTX 560 SLI.
The R9 270X has a 190 MHz higher core clock speed and 48 more Texture Mapping Units than the GTX 560. This results in the R9 270X providing 69.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The R9 270X has a 190 MHz higher core clock speed than the GTX 560 and the same number of Render Output Units. This results in the R9 270X providing 12.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The R9 270X was released over a year more recently than the GTX 560, and so the R9 270X is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GTX 560.
Both GPUs exhibit very powerful performance, so it probably isn't worth upgrading from one to the other, as both are capable of running even the most demanding games at the highest settings.
The R9 270X has 2048 MB more video memory than the GTX 560, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the R9 270X also has superior memory performance overall.
The R9 270X has 102.1 GB/sec greater memory bandwidth than the GTX 560, which means that the memory performance of the R9 270X is massively better than the GTX 560.
The Radeon R9 270X Crossfire has 2560 Shader Processing Units and the GeForce GTX 560 SLI has 672. However, the actual shader performance of the R9 270X is 2285 and the actual shader performance of the GTX 560 is 1089. The R9 270X having 1196 better shader performance and an altogether better performance when taking into account other relevant data means that the R9 270X delivers a massively smoother and more efficient experience when processing graphical data than the GTX 560.
The R9 270X transistor size technology is 12 nm (nanometers) smaller than the GTX 560. This means that the R9 270X is expected to run slightly cooler and achieve higher clock frequencies than the GTX 560.
The Radeon R9 270X Crossfire requires 360 Watts to run and the GeForce GTX 560 SLI requires 300 Watts. We would recommend a PSU with at least 750 Watts for the R9 270X and a PSU with at least 600 Watts for the GTX 560. The R9 270X requires 60 Watts more than the GTX 560 to run. The difference is significant enough that the R9 270X may have an adverse affect on your yearly electricity bills in comparison to the GTX 560.
Core Speed | 1000 MHz | ![]() | vs | 810 MHz | |
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Boost Clock | 1050 MHz | ![]() | vs | - | |
Architecture | GCN 1.1 Curacao XT (x2) | Fermi GF114-325-A1 (x2) | |||
OC Potential | Poor |
![]() |
vs |
![]() | Poor |
Driver Support | Great |
![]() | vs | Poor | |
Release Date | 08 Oct 2013 | ![]() | vs | 17 May 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
10
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
9.1
|
|
1920x1080 | 9.6
|
![]() |
vs | 7.3
|
|
2560x1440 | - | vs | ![]() |
5.3
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 4096 MB | ![]() | vs | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 1400 MHz | ![]() | vs | 1001 MHz | |
Memory Bus | 512 Bit | ![]() | vs | ![]() | 512 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 358.4GB/sec | ![]() | vs | 256.3GB/sec | |
L2 Cache | 1024 KB | ![]() |
vs | ![]() |
1024 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2560 | ![]() | vs | 672 | |
---|---|---|---|---|---|
Actual Shader Performance | 100% | ![]() | vs | 52% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 160 | ![]() | vs | 112 | |
Texture Rate | 160 GTexel/s | ![]() | vs | 90.7 GTexel/s | |
Render Output Units | 64 | ![]() | vs | ![]() | 64 |
Pixel Rate | 64 GPixel/s | ![]() | vs | 51.8 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | vs | ![]() | 4 | |
HDMI Connections | 1 | vs | ![]() | 2 | |
DisplayPort Connections | - | vs | 0 | ||
Comparison |
Max Power | 360 Watts | vs | ![]() | 300 Watts | |
---|---|---|---|---|---|
Recommended PSU | 750 Watts | vs | ![]() | 600 Watts & 42 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-4670K 3.4GHz | vs | ![]() | Intel Core i5-2500K 3.3GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
---|
Mini Review | Radeon R9 270X Crossfire is a solution of two Radeon R9 270X put together using AMD'S Crossfire technology. Check the page of Radeon R9 270X to know more about its chip. Crossfire relies a lot on proper driver support and may suffer from micro-stuttering in lower frame rates (below 30). Benchmarks indicate the performance is overall, is up to x% better than a single Radeon R9 270X performing by itself but at times (depending whether or not the 3D game supports crossfire or in the graphics driver) it performed worse than a single Radeon R9 270X. Expect this combination to draw up to 360 Watt though the average power consumption should be slightly lower. Even the most demanding games will run at the highest settings. | Overview GeForce GTX 560 SLI is a solution of two GeForce GTX 560 put together using NVIDIA's SLI Technology. Architecture The Fermi Architecture was first manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It consists of 2 GPUs Codenamed GF114-325-A1 which, together, offer 672 Shader Processing Units, 12 TMUs and 64 ROPs. The central unit runs at 810MHz. Memory Each GPU accesses a 1GB frame buffer of fast GDDR5, through a 256-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 1002MHz. Power Consumption Power Consumption should not surpass 300W. Performance Benchmarks Indicate Performance Similar to a Single GeForce GTX 580. System Suggestions GeForce GTX 560 SLI is best suited for resolutions up to and including 1920x1080. We recommend a Strong Processor and 8GB of RAM for Optimal Performance. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - | - |