Recommended System Requirements | ||
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Game | FirePro D300 | GeForce GTX 465 |
Cyberpunk 2077 | 190% | 265% |
Assassins Creed: Valhalla | 165% | 233% |
Call of Duty: Black Ops Cold War | 156% | 223% |
Hitman 3 | 277% | 374% |
Grand Theft Auto VI | 308% | 413% |
FIFA 21 | 46% | 84% |
Far Cry 6 | 319% | 427% |
Genshin Impact | 190% | 265% |
World of Warcraft: Shadowlands | 315% | 423% |
Watch Dogs Legion | 179% | 252% |
In terms of overall gaming performance, the graphical capabilities of the AMD FirePro D300 are noticeably better than the Nvidia GeForce GTX 465.
The FirePro D300 has a 168 MHz higher core clock speed and 36 more Texture Mapping Units than the GeForce GTX 465. This results in the FirePro D300 providing 35.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The FirePro D300 has a 168 MHz higher core clock speed than the GeForce GTX 465 and the same number of Render Output Units. This results in the FirePro D300 providing 5.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The FirePro D300 was released over three years more recently than the GeForce GTX 465, and so the FirePro D300 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 465 when running the latest games.
The FirePro D300 has 1024 MB more video memory than the GeForce GTX 465, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the FirePro D300 also has superior memory performance overall.
The FirePro D300 has 57.3 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the FirePro D300 is much better than the GeForce GTX 465.
The FirePro D300 has 1280 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the FirePro D300 is 645 and the actual shader performance of the GeForce GTX 465 is 427. The FirePro D300 having 218 better shader performance and an altogether better performance when taking into account other relevant data means that the FirePro D300 delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce GTX 465.
The FirePro D300 transistor size technology is 12 nm (nanometers) smaller than the GeForce GTX 465. This means that the FirePro D300 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 465.
The FirePro D300 requires 150 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 500 Watts for the FirePro D300 and a PSU with at least 550 Watts for the GeForce GTX 465. The GeForce GTX 465 requires 50 Watts more than the FirePro D300 to run. The difference is significant enough that the GeForce GTX 465 may have a slight adverse affect on your yearly electricity bills in comparison to the FirePro D300.
Core Speed | 775 MHz | ![]() | vs | 607 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Pitcairn XT GL | Fermi GF100-030-A3 | |||
OC Potential | Good |
![]() |
vs | Fair | |
Driver Support | - | vs | Poor | ||
Release Date | 18 Jan 2014 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
9.4
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
7.2
|
|
1920x1080 | - | vs | ![]() |
5.5
|
|
2560x1440 | - | vs | ![]() |
3.6
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 1250 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 256 Bit | ![]() | vs | ![]() | 256 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 160GB/sec | ![]() | vs | 102.7GB/sec | |
L2 Cache | - | vs | ![]() |
512 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 1280 | ![]() | vs | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 31% | ![]() | vs | 21% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 80 | ![]() | vs | 44 | |
Texture Rate | 62 GTexel/s | ![]() | vs | 26.7 GTexel/s | |
Render Output Units | 32 | ![]() | vs | ![]() | 32 |
Pixel Rate | 24.8 GPixel/s | ![]() | vs | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 150 Watts | ![]() | vs | 200 Watts | |
---|---|---|---|---|---|
Recommended PSU | 500 Watts & 20 Amps | ![]() | vs | 550 Watts & 30 Amps |
DirectX | 11.2 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.3 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-4670K 3.4GHz | vs | ![]() | Intel Core i5-760 2.8GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | FirePro D300 is a workstation Graphics Card based on the 28nm GCN architecture. It's based on the Pitcairn XT Core (same used on 7870) and therefore offers 1280 Shader Processing Units, 80 TMUs and 32 ROPs on a 256-bit interface of fast GDDR5. The central unit is clocked 775MHz while the memory clock operates at 1250MHZ. It is thus considerably lower clocked and its gaming performance is even lower, as Radeon HD 7870 benefits from certified gaming drivers which unlock the GCN's architecture potential while FirePro D300 is made for professional applications. Therefore, expect its performance to be similar to Radeon HD 7850. | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - |