Recommended System Requirements | ||
---|---|---|
Game | Radeon R9 M280X | GeForce GTX 765M |
Cyberpunk 2077 | 225% | 265% |
Hitman 3 | 323% | 374% |
Assassins Creed: Valhalla | 197% | 233% |
Resident Evil 8 | 225% | 265% |
FIFA 21 | 64% | 84% |
Grand Theft Auto VI | 357% | 413% |
Call of Duty: Black Ops Cold War | 188% | 223% |
The Medium | 306% | 355% |
Genshin Impact | 225% | 265% |
Far Cry 6 | 370% | 427% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R9 M280X are very slightly better than the Nvidia GeForce GTX 765M.
The Radeon R9 M280X has a 50 MHz higher core clock speed than the GeForce GTX 765M, but the GeForce GTX 765M has 8 more Texture Mapping Units than the Radeon R9 M280X. As a result, the GeForce GTX 765M exhibits a 4 GTexel/s better Texture Fill Rate than the Radeon R9 M280X. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Radeon R9 M280X has a 50 MHz higher core clock speed than the GeForce GTX 765M and the same number of Render Output Units. This results in the Radeon R9 M280X providing 0.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon R9 M280X was released over a year more recently than the GeForce GTX 765M, and so the Radeon R9 M280X is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GTX 765M.
The Radeon R9 M280X and the GeForce GTX 765M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GeForce GTX 765M has 0.1 GB/sec greater memory bandwidth than the Radeon R9 M280X, which means that the memory performance of the GeForce GTX 765M is marginally better than the Radeon R9 M280X.
The Radeon R9 M280X has 896 Shader Processing Units and the GeForce GTX 765M has 768. However, the actual shader performance of the Radeon R9 M280X is 539 and the actual shader performance of the GeForce GTX 765M is 653. The GeForce GTX 765M having 114 better shader performance is not particularly notable, as altogether the Radeon R9 M280X performs better when taking into account other relevant data.
The Radeon R9 M280X requires 75 Watts to run and the GeForce GTX 765M requires 65 Watts. The Radeon R9 M280X requires 10 Watts more than the GeForce GTX 765M to run. The difference is not significant enough for the Radeon R9 M280X to have a noticeably larger impact on your yearly electricity bills than the GeForce GTX 765M.
Core Speed | 900 MHz | ![]() | vs | 850 MHz | |
---|---|---|---|---|---|
Boost Clock | 925 MHz | ![]() | vs | - | |
Architecture | Saturn XT | Kepler GK106-N14E-GE-B-A1 | |||
OC Potential | None | vs |
![]() | Fair | |
Driver Support | - | vs | Good | ||
Release Date | 01 Jun 2014 | ![]() | vs | 30 May 2013 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
8.9
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
7
|
|
1920x1080 | - | vs | ![]() |
5.5
|
|
2560x1440 | - | vs | ![]() |
3.7
|
|
3840x2160 | - | vs | ![]() |
2.4
|
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 1000 MHz | vs | ![]() | 1002 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 64GB/sec | ![]() | vs | ![]() | 64.1GB/sec |
L2 Cache | - | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 896 | ![]() | vs | 768 | |
---|---|---|---|---|---|
Actual Shader Performance | 26% | vs | ![]() | 31% | |
Technology | 28nm | ![]() | vs | ![]() | 28nm |
Texture Mapping Units | 56 | vs | ![]() | 64 | |
Texture Rate | 50.4 GTexel/s | vs | ![]() | 54.4 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | 13.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | ![]() | 4096x2160 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 75 Watts | vs | ![]() | 65 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.2 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-4340M 2.9GHz | ![]() | vs | Intel Core i7-3630QM 4-Core 2.4GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | vs | ![]() | 1600x900 |
Performance Value | ![]() |
---|
Mini Review | Radeon R9 M280X is an upcoming high-end mobile graphics Card, based on the 28nm GCN architecture. Radeon R9 M280X offers a GPU codenamed Saturn XT which is at essence a mobile version of the Bonaire XT GPU. Thus, it offers 896 Shader Processing Units, 56 TMUs and 16 ROPs, on a 128-bit memory interface of fast GDDR5. The central unit runs at 900MHz and goes up to 925MHz, in Turbo Mode, while the memory clock operates at 1000MHz. Expect a rated board TDP of 75W. Its performance is therefore positioned between Radeon R7 260 and Radeon HD 7790 and thus the card is not suited for 1080p gaming but it needs to be paired with at least 8GB of RAM and a considerably powerful Dual-Core processor. | Overview GeForce GTX 760M is a Performance Mobile Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK106-N14E-GE-B-A1 which has 4 Stream Multiprocessors activated and thus offers 768 Shader Processing Units, 64 TMUs and 16 ROPs. The Central Unit is clocked at 850MHz. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1002MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it is suited for large laptops. Performance Despite being underclocked, when compared to GeForce GTX 650 Ti, GeForce GTX 765M ends up performing better in most cases as fast since the Kepler Boost 2.0 Technology allows an even higher Central Unit Speed, which most times exceeds the 950MHz. Gaming benchmarks indicate its performance is on average with the desktop GeForce GTX 650 Ti. System Suggestions We recommend a Powerful Processor (Intel Core i7 Mobile) and 8GB of RAM for a system with GeForce GTX 765M. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |