Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 740 v2 | GeForce GTX 465 |
Cyberpunk 2077 | 408% | 265% |
Hitman 3 | 561% | 374% |
Assassins Creed: Valhalla | 364% | 233% |
Resident Evil 8 | 408% | 265% |
FIFA 21 | 156% | 84% |
Grand Theft Auto VI | 615% | 413% |
Call of Duty: Black Ops Cold War | 349% | 223% |
Genshin Impact | 408% | 265% |
The Medium | 534% | 355% |
Far Cry 6 | 635% | 427% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 465 are significantly better than the Nvidia GeForce GT 740 v2.
The GT 740 has a 386 MHz higher core clock speed but 12 fewer Texture Mapping Units than the GeForce GTX 465. The lower TMU count doesn't matter, though, as altogether the GT 740 manages to provide 5.1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 740 has a 386 MHz higher core clock speed than the GeForce GTX 465, but the GeForce GTX 465 has 16 more Render Output Units than the GT 740. As a result, the GeForce GTX 465 exhibits a 3.5 GPixel/s better Pixel Fill Rate than the GT 740. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 740 was released over three years more recently than the GeForce GTX 465, and so the GT 740 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 465 when running the latest games.
The GeForce GT 740 v2 and the GeForce GTX 465 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GeForce GTX 465 has 22.7 GB/sec greater memory bandwidth than the GT 740, which means that the memory performance of the GeForce GTX 465 is slightly better than the GT 740.
The GeForce GT 740 v2 has 384 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the GT 740 is 381 and the actual shader performance of the GeForce GTX 465 is 427. The GeForce GTX 465 having 46 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 465 delivers a noticeably smoother and more efficient experience when processing graphical data than the GT 740.
The GT 740 transistor size technology is 12 nm (nanometers) smaller than the GeForce GTX 465. This means that the GT 740 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 465.
The GeForce GT 740 v2 requires 64 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 400 Watts for the GT 740 and a PSU with at least 550 Watts for the GeForce GTX 465. The GeForce GTX 465 requires 136 Watts more than the GT 740 to run. The difference is significant enough that the GeForce GTX 465 may have an adverse affect on your yearly electricity bills in comparison to the GT 740.
Core Speed | 993 MHz | ![]() | vs | 607 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-425-A2 | Fermi GF100-030-A3 | |||
OC Potential | Fair |
![]() |
vs | Fair | |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 29 May 2014 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 7.9
|
vs | ![]() |
9.4
|
|
---|---|---|---|---|---|
1600x900 | 6
|
vs | ![]() |
7.2
|
|
1920x1080 | 4.7
|
vs | ![]() |
5.5
|
|
2560x1440 | 3
|
vs | ![]() |
3.6
|
|
3840x2160 | 2.1
|
![]() |
vs | - |
Memory | 1024 MB | ![]() | vs | ![]() | 1024 MB |
---|---|---|---|---|---|
Memory Speed | 1250 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 80GB/sec | vs | ![]() | 102.7GB/sec | |
L2 Cache | 256 KB | vs | ![]() |
512 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 18% | vs | ![]() | 21% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 32 | vs | ![]() | 44 | |
Texture Rate | 31.8 GTexel/s | ![]() | vs | 26.7 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 32 | |
Pixel Rate | 15.9 GPixel/s | vs | ![]() | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 64 Watts | ![]() | vs | 200 Watts | |
---|---|---|---|---|---|
Recommended PSU | 400 Watts & 29 Amps | ![]() | vs | 550 Watts & 30 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-4360 3.7GHz | ![]() | vs | Intel Core i5-760 2.8GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 740 v2 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-425-A2 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 993MHz. Memory The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 1250MHz. Features DirectX 12.0 Support (11.0 Hardware Default) and support for CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 64W, it requires at least a 400W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance GeForce GT 740 v2 is essentially a slower GeForce GTX 650. Gaming benchmarks indicate its performance is not too far from the older GeForce GTX 650. System Suggestions We recommend a modest processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 740 v2. | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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