Recommended System Requirements | ||
---|---|---|
Game | Radeon R9 270 Crossfire | GeForce GTX 460 SLI |
Hitman 3 | 60% | 177% |
Cyberpunk 2077 | 23% | 113% |
Assassins Creed: Valhalla | 12% | 95% |
Resident Evil 8 | 23% | 113% |
FIFA 21 | 38% | 8% |
Grand Theft Auto VI | 73% | 200% |
Call of Duty: Black Ops Cold War | 9% | 89% |
Genshin Impact | 23% | 113% |
Far Cry 6 | 78% | 208% |
The Medium | 53% | 166% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R9 270 Crossfire are significantly better than the Nvidia GeForce GTX 460 SLI.
The R9 270 has a 225 MHz higher core clock speed and 48 more Texture Mapping Units than the GTX 460. This results in the R9 270 providing 68.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The R9 270 has a 225 MHz higher core clock speed than the GTX 460 and the same number of Render Output Units. This results in the R9 270 providing 14.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The R9 270 was released over three years more recently than the GTX 460, and so the R9 270 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GTX 460 when running the latest games.
Both GPUs exhibit very powerful performance, so it probably isn't worth upgrading from one to the other, as both are capable of running even the most demanding games at the highest settings.
The R9 270 has 2048 MB more video memory than the GTX 460, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the R9 270 also has superior memory performance overall.
The R9 270 has 128 GB/sec greater memory bandwidth than the GTX 460, which means that the memory performance of the R9 270 is massively better than the GTX 460.
The Radeon R9 270 Crossfire has 2560 Shader Processing Units and the GeForce GTX 460 SLI has 672. However, the actual shader performance of the R9 270 is 2013 and the actual shader performance of the GTX 460 is 907. The R9 270 having 1106 better shader performance and an altogether better performance when taking into account other relevant data means that the R9 270 delivers a massively smoother and more efficient experience when processing graphical data than the GTX 460.
The R9 270 transistor size technology is 12 nm (nanometers) smaller than the GTX 460. This means that the R9 270 is expected to run slightly cooler and achieve higher clock frequencies than the GTX 460.
The Radeon R9 270 Crossfire requires 300 Watts to run and the GeForce GTX 460 SLI requires 380 Watts. We would recommend a PSU with at least 600 Watts for the R9 270 and a PSU with at least 600 Watts for the GTX 460. The GTX 460 requires 80 Watts more than the R9 270 to run. The difference is significant enough that the GTX 460 may have an adverse affect on your yearly electricity bills in comparison to the R9 270.
Core Speed | 900 MHz | ![]() | vs | 675 MHz | |
---|---|---|---|---|---|
Boost Clock | 925 MHz | ![]() | vs | - | |
Architecture | GCN 1.1 Curacao PRO (x2) | Fermi GF104-300-KB-A1 (x2) | |||
OC Potential | Fair |
![]() |
vs | None | |
Driver Support | Great |
![]() | vs | Poor | |
Release Date | 13 Nov 2013 | ![]() | vs | 01 Jul 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
10
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
9.1
|
|
1920x1080 | 9.5
|
![]() |
vs | 7.3
|
|
2560x1440 | - | vs | ![]() |
4.3
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 4096 MB | ![]() | vs | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 1400 MHz | ![]() | vs | 900 MHz | |
Memory Bus | 512 Bit | ![]() | vs | ![]() | 512 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 358.4GB/sec | ![]() | vs | 230.4GB/sec | |
L2 Cache | 1024 KB | ![]() |
vs | ![]() |
1024 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2560 | ![]() | vs | 672 | |
---|---|---|---|---|---|
Actual Shader Performance | 97% | ![]() | vs | 44% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 160 | ![]() | vs | 112 | |
Texture Rate | 144 GTexel/s | ![]() | vs | 75.6 GTexel/s | |
Render Output Units | 64 | ![]() | vs | ![]() | 64 |
Pixel Rate | 57.6 GPixel/s | ![]() | vs | 43.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | vs | ![]() | 4 | |
HDMI Connections | 1 | vs | ![]() | 2 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 300 Watts | ![]() | vs | 380 Watts | |
---|---|---|---|---|---|
Recommended PSU | 600 Watts & 42 Amps | ![]() | vs | ![]() | 600 Watts & 26 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-4670K 3.4GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 16 GB | vs | ![]() | 8 GB | |
Maximum Recommended Gaming Resolution | 2560x1440 | ![]() | vs | 1920x1080 |
Performance Value | ![]() |
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Mini Review | The Crossfire solution of Radeon R9 270. Similar performance to Radeon HD 7870 in Crossfire. | GeForce GTX 460 SLI is a solution of two GeForce GTX 460 put together using NVIDIA'S SLI technology. SLI relies a lot on proper driver support and may cause micro stuttering in FPS below 30. This means this combination might even perform worse than a single GTX 460. The optimal performance it delivers is slightly better than a single GeForce GTX 480. Therefore, this combination is sufficient for gaming at 1080p and most demanding games can be played at the highest settings. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - | - |