Recommended System Requirements | ||
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Game | GeForce GTX 860M 4GB | GeForce GTX 765M |
Cyberpunk 2077 | 183% | 265% |
Assassins Creed: Valhalla | 158% | 233% |
Call of Duty: Black Ops Cold War | 150% | 223% |
FIFA 21 | 43% | 84% |
Grand Theft Auto VI | 298% | 413% |
Hitman 3 | 268% | 374% |
Genshin Impact | 183% | 265% |
Far Cry 6 | 309% | 427% |
World of Warcraft: Shadowlands | 305% | 423% |
Watch Dogs Legion | 173% | 252% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 860M 4GB are noticeably better than the Nvidia GeForce GTX 765M.
The GTX 860M has a 179 MHz higher core clock speed than the GeForce GTX 765M, but the GeForce GTX 765M has 24 more Texture Mapping Units than the GTX 860M. As a result, the GeForce GTX 765M exhibits a 13.2 GTexel/s better Texture Fill Rate than the GTX 860M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 860M has a 179 MHz higher core clock speed than the GeForce GTX 765M and the same number of Render Output Units. This results in the GTX 860M providing 2.9 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 860M was released less than a year after the GeForce GTX 765M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GTX 860M has 2048 MB more video memory than the GeForce GTX 765M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 860M also has superior memory performance overall.
The GTX 860M has 15.9 GB/sec greater memory bandwidth than the GeForce GTX 765M, which means that the memory performance of the GTX 860M is slightly better than the GeForce GTX 765M.
The GeForce GTX 860M 4GB has 640 Shader Processing Units and the GeForce GTX 765M has 768. However, the actual shader performance of the GTX 860M is 948 and the actual shader performance of the GeForce GTX 765M is 653. The GTX 860M having 295 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 860M delivers a slightly smoother and more efficient experience when processing graphical data than the GeForce GTX 765M.
The GeForce GTX 860M 4GB requires 50 Watts to run and the GeForce GTX 765M requires 65 Watts. The GeForce GTX 765M requires 15 Watts more than the GTX 860M to run. The difference is not significant enough for the GeForce GTX 765M to have a noticeably larger impact on your yearly electricity bills than the GTX 860M.
Core Speed | 1029 MHz | ![]() | vs | 850 MHz | |
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Boost Clock | 1097 MHz | ![]() | vs | - | |
Architecture | Maxwell GM107 | Kepler GK106-N14E-GE-B-A1 | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Great |
![]() | vs | Good | |
Release Date | 12 Mar 2014 | ![]() | vs | 30 May 2013 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 10
|
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vs | 8.9
|
|
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1600x900 | 8.1
|
![]() |
vs | 7
|
|
1920x1080 | 6.3
|
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vs | 5.5
|
|
2560x1440 | 4.5
|
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vs | 3.7
|
|
3840x2160 | 2.8
|
![]() |
vs | 2.4
|
Memory | 4096 MB | ![]() | vs | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 1250 MHz | ![]() | vs | 1002 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 80GB/sec | ![]() | vs | 64.1GB/sec | |
L2 Cache | 2048 KB | ![]() |
vs | 256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 640 | vs | ![]() | 768 | |
---|---|---|---|---|---|
Actual Shader Performance | 46% | ![]() | vs | 31% | |
Technology | 28nm | ![]() | vs | ![]() | 28nm |
Texture Mapping Units | 40 | vs | ![]() | 64 | |
Texture Rate | 41.2 GTexel/s | vs | ![]() | 54.4 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 16.5 GPixel/s | ![]() | vs | 13.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | ![]() | 4096x2160 |
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VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 50 Watts | ![]() | vs | 65 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i7-4700MQ 4-Core 2.4GHz | vs | ![]() | Intel Core i7-3630QM 4-Core 2.4GHz | |
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Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | 1600x900 |
Performance Value | ![]() |
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Mini Review | PLEASE NOTE THAT THIS GRAPHICS CARD HAS 2 VARIANTS: MAXWELL AND KEPLER. THIS IS THE MAXWELL VARIANT. GeForce GTX 860M 4GB is a high-end mobile graphics card, based on the 28nm Maxwell GM107 Core. This variant comes with the extremely energy efficient GM107 Core first seen on GeForce GTX 750/GeForce GTX 750 Ti. The Full GM107 offers 640 Shader Processing Units, 40 TMUs and 16 ROPs, on a 128-bit memory interface of fast GDDR5. Furthermore, the frame buffer was doubled to 4GB though this will not boost its performance and can be addressed as a gimmick - marketing to lure consumers into paying more for the same product. . In terms of performance, the card proves to be faster than the higher positioned GeForce GTX 770M, while it consumes 25% less energy. Therefore, most of today's games can be played at the highest settings and only a few not with 1080p. This Graphics Card needs to be paired with a decent Quad Core Processor and at least 8GB of RAM. | Overview GeForce GTX 760M is a Performance Mobile Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK106-N14E-GE-B-A1 which has 4 Stream Multiprocessors activated and thus offers 768 Shader Processing Units, 64 TMUs and 16 ROPs. The Central Unit is clocked at 850MHz. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1002MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it is suited for large laptops. Performance Despite being underclocked, when compared to GeForce GTX 650 Ti, GeForce GTX 765M ends up performing better in most cases as fast since the Kepler Boost 2.0 Technology allows an even higher Central Unit Speed, which most times exceeds the 950MHz. Gaming benchmarks indicate its performance is on average with the desktop GeForce GTX 650 Ti. System Suggestions We recommend a Powerful Processor (Intel Core i7 Mobile) and 8GB of RAM for a system with GeForce GTX 765M. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |