Recommended System Requirements | ||
---|---|---|
Game | Quadro4 550 XGL | GeForce 4 MX 440 |
Cyberpunk 2077 | 8461% | 9726% |
Hitman 3 | 11036% | 12683% |
Resident Evil 8 | 8461% | 9726% |
Assassins Creed: Valhalla | 7730% | 8887% |
FIFA 21 | 4218% | 4857% |
Grand Theft Auto VI | 11945% | 13726% |
Call of Duty: Black Ops Cold War | 7476% | 8596% |
Genshin Impact | 8461% | 9726% |
Far Cry 6 | 12286% | 14117% |
The Medium | 10582% | 12161% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro4 550 XGL are very slightly better than the Nvidia GeForce 4 MX 440.
The Quadro4 550 XGL was released less than a year after the 4 MX, and so they are likely to have similar driver support for optimizing performance when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The 4 MX has 64 MB more video memory than the Quadro4 550 XGL, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the 4 MX also has superior memory performance overall.
The memory bandwidth of the Quadro4 550 XGL and the GeForce 4 MX 440 are the same, which means the Quadro4 550 XGL and the 4 MX have equal limitations when it comes to graphical data transfer.
Both the Quadro4 550 XGL and the GeForce 4 MX 440 have 2 Shader Processing Units. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.
Core Speed | 270 MHz | vs | ![]() | 275 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | NV17 A3 | NV17 | |||
OC Potential | Poor |
![]() |
vs | - | |
Driver Support | - | vs | - | ||
Release Date | 19 Feb 2002 | ![]() | vs | 06 Feb 2002 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 64 MB | vs | ![]() | 128 MB | |
---|---|---|---|---|---|
Memory Speed | 200 MHz | ![]() | vs | ![]() | 200 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR | ![]() | vs | ![]() | DDR |
Memory Bandwidth | 3.2GB/sec | ![]() | vs | ![]() | 3.2GB/sec |
L2 Cache | 0 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2 | ![]() | vs | ![]() | 2 |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | 150nm | ![]() | vs | - | |
Texture Mapping Units | 4 | ![]() | vs | - | |
Texture Rate | 1.1 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 1.1 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 1600x1200 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 2 | ![]() | vs | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 8.1 | ![]() | vs | 7.0 | |
---|---|---|---|---|---|
Shader Model | 1.3 | ![]() | vs | - | |
Open GL | 1.5 | ![]() | vs | 1.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
---|
Mini Review | Quadro4 550 XGL is a professional graphics card that will deliver similar gaming performance to GeForce4 MX 460, though worse due to the lack of support for gaming drivers, lower memory bandwidth and reduced frame buffer size, as well as a lower clocked central unit. | GeForce4 MX 440 is part of the GeForce4 GPUS released by NVIDIA in 2002. Only compatible with DirectX 7 or less and with a max memory of 128 MB, it can't play today's games. Still, games before 2003 should be fully playable at max settings.... |
---|
Recommended CPU | - | - | |||
---|---|---|---|---|---|
Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |