Recommended System Requirements | ||
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Game | Quadro K4200 | GeForce GTX 465 |
Cyberpunk 2077 | 188% | 265% |
Hitman 3 | 274% | 374% |
Assassins Creed: Valhalla | 163% | 233% |
Call of Duty: Black Ops Cold War | 155% | 223% |
FIFA 21 | 45% | 84% |
Grand Theft Auto VI | 305% | 413% |
Far Cry 6 | 316% | 427% |
Genshin Impact | 188% | 265% |
Battlefield 6 | 274% | 374% |
Resident Evil 8 | 188% | 265% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro K4200 are noticeably better than the Nvidia GeForce GTX 465.
The Quadro K4200 has a 99 MHz higher core clock speed and 68 more Texture Mapping Units than the GeForce GTX 465. This results in the Quadro K4200 providing 52.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Quadro K4200 has a 99 MHz higher core clock speed than the GeForce GTX 465 and the same number of Render Output Units. This results in the Quadro K4200 providing 3.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Quadro K4200 was released over three years more recently than the GeForce GTX 465, and so the Quadro K4200 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 465 when running the latest games.
The Quadro K4200 has 3072 MB more video memory than the GeForce GTX 465, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the Quadro K4200 also has superior memory performance overall.
The Quadro K4200 has 70.1 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the Quadro K4200 is much better than the GeForce GTX 465.
The Quadro K4200 has 1344 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the Quadro K4200 is 949 and the actual shader performance of the GeForce GTX 465 is 427. The Quadro K4200 having 522 better shader performance and an altogether better performance when taking into account other relevant data means that the Quadro K4200 delivers a massively smoother and more efficient experience when processing graphical data than the GeForce GTX 465.
The Quadro K4200 transistor size technology is 12 nm (nanometers) smaller than the GeForce GTX 465. This means that the Quadro K4200 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 465.
The Quadro K4200 requires 108 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 500 Watts for the Quadro K4200 and a PSU with at least 550 Watts for the GeForce GTX 465. The GeForce GTX 465 requires 92 Watts more than the Quadro K4200 to run. The difference is significant enough that the GeForce GTX 465 may have an adverse affect on your yearly electricity bills in comparison to the Quadro K4200.
Core Speed | 706 MHz | ![]() | vs | 607 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK104 | Fermi GF100-030-A3 | |||
OC Potential | Great |
![]() |
vs | Fair | |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 22 Jul 2014 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
9.4
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
7.2
|
|
1920x1080 | - | vs | ![]() |
5.5
|
|
2560x1440 | - | vs | ![]() |
3.6
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 4096 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 1350 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 256 Bit | ![]() | vs | ![]() | 256 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 172.8GB/sec | ![]() | vs | 102.7GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | ![]() |
512 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 1344 | ![]() | vs | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 46% | ![]() | vs | 21% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 112 | ![]() | vs | 44 | |
Texture Rate | 79.1 GTexel/s | ![]() | vs | 26.7 GTexel/s | |
Render Output Units | 32 | ![]() | vs | ![]() | 32 |
Pixel Rate | 22.6 GPixel/s | ![]() | vs | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 108 Watts | ![]() | vs | 200 Watts | |
---|---|---|---|---|---|
Recommended PSU | 500 Watts & 33 Amps | ![]() | vs | 550 Watts & 30 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-4670K 3.4GHz | vs | ![]() | Intel Core i5-760 2.8GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Quadro K4200 is a high-end professional card based on the 28nm, Kepler architecture. It's based on the Kepler GK107 and offers 1344 Shader Processing Units, 112 TMUs and 32 ROPs, on a 256-bit memory interface of fast GDDR5. The central unit runs at 706MHz and the memory clock operates at up to 1350MHz. It has a L2 Cache of 512KB and a rated board TDP of 108 Watts. Quadro K4200's drivers are certified for professional applications only. Its gaming performance is around 10% slower than GeForce GTX 660. | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - |