Recommended System Requirements | ||
---|---|---|
Game | Radeon R7 240 2GB | GeForce 8800 GTS |
Cyberpunk 2077 | 786% | 585% |
Hitman 3 | 1053% | 791% |
Assassins Creed: Valhalla | 711% | 526% |
Call of Duty: Black Ops Cold War | 684% | 506% |
FIFA 21 | 347% | 245% |
Grand Theft Auto VI | 1147% | 864% |
Far Cry 6 | 1182% | 891% |
Genshin Impact | 786% | 585% |
World of Warcraft: Shadowlands | 1171% | 882% |
Battlefield 6 | 1053% | 791% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 8800 GTS are noticeably better than the AMD Radeon R7 240 2GB.
The R7 240 has a 217 MHz higher core clock speed but 4 fewer Texture Mapping Units than the GeForce 8800 GTS. The lower TMU count doesn't matter, though, as altogether the R7 240 manages to provide 2.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The R7 240 has a 217 MHz higher core clock speed than the GeForce 8800 GTS, but the GeForce 8800 GTS has 12 more Render Output Units than the R7 240. As a result, the GeForce 8800 GTS exhibits a 4.5 GPixel/s better Pixel Fill Rate than the R7 240. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The R7 240 was released over three years more recently than the GeForce 8800 GTS, and so the R7 240 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce 8800 GTS when running the latest games.
The R7 240 has 1728 MB more video memory than the GeForce 8800 GTS, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The GeForce 8800 GTS has 34.6 GB/sec greater memory bandwidth than the R7 240, which means that the memory performance of the GeForce 8800 GTS is noticeably better than the R7 240.
The Radeon R7 240 2GB has 320 Shader Processing Units and the GeForce 8800 GTS has 96. However, the actual shader performance of the R7 240 is 212 and the actual shader performance of the GeForce 8800 GTS is 113. The R7 240 having 99 better shader performance is not particularly notable, as altogether the GeForce 8800 GTS performs better when taking into account other relevant data.
The R7 240 transistor size technology is 62 nm (nanometers) smaller than the GeForce 8800 GTS. This means that the R7 240 is expected to run massively cooler and achieve higher clock frequencies than the GeForce 8800 GTS.
The Radeon R7 240 2GB requires 30 Watts to run and the GeForce 8800 GTS requires 143 Watts. We would recommend a PSU with at least 400 Watts for the R7 240 and a PSU with at least 400 Watts for the GeForce 8800 GTS. The GeForce 8800 GTS requires 113 Watts more than the R7 240 to run. The difference is significant enough that the GeForce 8800 GTS may have an adverse affect on your yearly electricity bills in comparison to the R7 240.
Core Speed | 730 MHz | ![]() | vs | 513 MHz | |
---|---|---|---|---|---|
Boost Clock | 780 MHz | ![]() | vs | - | |
Architecture | GCN 1.1 Oland PRO | Tesla G80-100-K0-A2 | |||
OC Potential | Good |
![]() |
vs | Fair | |
Driver Support | Great |
![]() | vs | Poor | |
Release Date | 08 Oct 2013 | ![]() | vs | 01 Feb 2007 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.4
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 4.9
|
vs | ![]() |
5.4
|
|
1920x1080 | 3.1
|
vs | ![]() |
3.8
|
|
2560x1440 | 2.3
|
![]() |
vs | ![]() |
2.3
|
3840x2160 | 1.5
|
![]() |
vs | ![]() |
1.5
|
Memory | 2048 MB | ![]() | vs | 320 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 792 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 320 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 28.8GB/sec | vs | ![]() | 63.4GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 320 | ![]() | vs | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 10% | ![]() | vs | 5% | |
Technology | 28nm | ![]() | vs | 90nm | |
Texture Mapping Units | 20 | vs | ![]() | 24 | |
Texture Rate | 14.6 GTexel/s | ![]() | vs | 12.3 GTexel/s | |
Render Output Units | 8 | vs | ![]() | 20 | |
Pixel Rate | 5.8 GPixel/s | vs | ![]() | 10.3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | 0 | ||
Comparison |
Max Power | 30 Watts | ![]() | vs | 143 Watts | |
---|---|---|---|---|---|
Recommended PSU | 400 Watts & 18 Amps | ![]() | vs | ![]() | 400 Watts & 28 Amps |
DirectX | 12.0 | ![]() | vs | 10.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.4 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-4130 3.4GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
---|
Mini Review | Note: This Graphics Card has 2 variants: one with DDR3 and another with GDDR5. This is the DDR3 Version. Radeon R7 240 2GB offers a core codenamed Oland PRO and thus features 320 Shader Processing Units, 20 TMUs and 8 ROPs, on a 128-bit bus width of standard DDR3. While the central unit runs at 730MHz and goes up to 780MHz, in Turbo Mode, the memory clock operates at 900MHz. With a rated board TDP of 30W, it requires no extra power connectors. Compared to Radeon R7 250, its performance is significantly lower (over 25% slower), especially at higher resolutions due to the limited memory bandwidth. Still, the TDP is relatively low and so this card may be used on low end systems and offer a reasonable upgrade, when compared to integrated graphics. | GeForce 8800 GTS is a high-end GPU based on the 90nm variant of the first-shader unified architecture. It's based on the G80 Core and offers 96 Shader Processing Units, 24 TMUs and 20 ROPs, on a 320-bit memory interface of GDDR3. The central unit runs at 513MHz and the memory clock operates 792MHz. It will consume no more than 143 Watt. Technically, next in series, when compared to GeForce 8800 GT, it performs worse as the amount of Shader Processing Units and TMUs was reduced and the GPU comes under-clocked, in exchange for a wider bus-width and extra video memory. Today's modern demanding games can be played at medium (most) or high settings (some) smoothly. However, this GPU will perform poorly at 720p due to the limited video memory. DirectX 11 based games aren't supported. |
---|