Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTX 650 Ti Zotac Synergy 2GB Edition GeForce GTX 465
Cyberpunk 2077 265% 265%
Assassins Creed: Valhalla 233% 233%
Call of Duty: Black Ops Cold War 223% 223%
Grand Theft Auto VI 413% 413%
FIFA 21 84% 84%
Genshin Impact 265% 265%
Far Cry 6 427% 427%
Hitman 3 374% 374%
Watch Dogs Legion 252% 252%
World of Warcraft: Shadowlands 423% 423%

In terms of overall gaming performance, the graphical capabilities of the GTX 650 Ti and the GeForce GTX 465 are equal.

The GTX 650 Ti has a 321 MHz higher core clock speed and 20 more Texture Mapping Units than the GeForce GTX 465. This results in the GTX 650 Ti providing 32.7 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GTX 650 Ti has a 321 MHz higher core clock speed than the GeForce GTX 465, but the GeForce GTX 465 has 16 more Render Output Units than the GTX 650 Ti. As a result, the GeForce GTX 465 exhibits a 4.6 GPixel/s better Pixel Fill Rate than the GTX 650 Ti. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GTX 650 Ti was released over a year more recently than the GeForce GTX 465, and so the GTX 650 Ti is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GTX 465.

The GTX 650 Ti has 1024 MB more video memory than the GeForce GTX 465, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.

The GeForce GTX 465 has 16.3 GB/sec greater memory bandwidth than the GTX 650 Ti, which means that the memory performance of the GeForce GTX 465 is slightly better than the GTX 650 Ti.

The GeForce GTX 650 Ti Zotac Synergy 2GB Edition has 768 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the GTX 650 Ti is 713 and the actual shader performance of the GeForce GTX 465 is 427. The GTX 650 Ti having 286 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 650 Ti delivers a marginally smoother and more efficient experience when processing graphical data than the GeForce GTX 465.

The GTX 650 Ti transistor size technology is 12 nm (nanometers) smaller than the GeForce GTX 465. This means that the GTX 650 Ti is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 465. While they exhibit similar graphical performance, the GTX 650 Ti should consume less power than the GeForce GTX 465.

The GeForce GTX 650 Ti Zotac Synergy 2GB Edition requires 110 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 400 Watts for the GTX 650 Ti and a PSU with at least 550 Watts for the GeForce GTX 465. The GeForce GTX 465 requires 90 Watts more than the GTX 650 Ti to run. The difference is significant enough that the GeForce GTX 465 may have an adverse affect on your yearly electricity bills in comparison to the GTX 650 Ti.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed928 MHzvs607 MHz
Boost Clock-vs-
ArchitectureKepler GK106-220-A1Fermi GF100-030-A3
OC Potential Good vs Fair
Driver Support Good vs Poor
Release Date10 Jan 2012vs01 May 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - vs green tick
9.4
1600x900
7
vs green tick
7.2
1920x1080
5.5
green tick vs green tick
5.5
2560x1440
3.7
green tick vs
3.6
3840x2160
2.4
green tick vs -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed1350 MHzvs802 MHz
Memory Bus128 Bitvs256 Bit
Memory TypeGDDR5vsGDDR5
Memory Bandwidth86.4GB/secvs102.7GB/sec
L2 Cache 256 KB vs green tick 512 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units768vs352
Actual Shader Performance34%vs21%
Technology28nmvs40nm
Texture Mapping Units64vs44
Texture Rate59.4 GTexel/svs26.7 GTexel/s
Render Output Units16vs32
Pixel Rate14.8 GPixel/svs19.4 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections1vs0
DVI Connections1vs2
HDMI Connections1vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power110 Wattsvs200 Watts
Recommended PSU400 Watts & 20 Ampsvs550 Watts & 30 Amps

GPU Features

DirectX12.0vs12.0
Shader Model5.0vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i5-3450 3.1GHzvsIntel Core i5-760 2.8GHz
Recommended RAM8 GBvs8 GB
Maximum Recommended Gaming Resolution1600x900vs1920x1080

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce GTX 650 Ti Zotac Synergy 2GB Edition is a special edition of the fast-middle-class.
On this edition, the frame buffer was doubled to 2GB though this will not boost its performance and can be addressed as a gimmick - marketing to lure consumers into paying more for the same product.
It has no new features and so it performs exactly like the reference GeForce GTX 650 Ti.
GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture.
It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz.
Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2.
Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally.
Recommended CPU
Possible GPU Upgrades
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GPU Variants
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