Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics 6000 Mobile Intel HD Graphics 5000 Mobile
Horizon: Zero Dawn 919% 1197%
Microsoft Flight Simulator 852% 1112%
Cyberpunk 2077 1300% 1682%
Marvel's Avengers 1300% 1682%
Valorant 0% 27%
Assassins Creed: Valhalla 1300% 1682%
Fall Guys: Ultimate Knockout 490% 652%
Fast & Furious Crossroads 1729% 2227%
Grand Theft Auto VI 1414% 1827%
Death Stranding 976% 1270%

In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 6000 Mobile are noticeably better than the Intel HD Graphics 5000 Mobile.

The Graphics 6000 has a 100 MHz higher core clock speed and the same number of Texture Mapping Units as the Graphics 5000. This results in the Graphics 6000 providing 0.8 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The Graphics 6000 has a 100 MHz higher core clock speed than the Graphics 5000, but the Graphics 5000 has 2 more Render Output Units than the Graphics 6000. As a result, the Graphics 5000 exhibits a 0.2 GPixel/s better Pixel Fill Rate than the Graphics 6000. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics 6000 was released over a year more recently than the Graphics 5000, and so the Graphics 6000 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Graphics 5000.

The HD Graphics 6000 Mobile and the HD Graphics 5000 Mobile have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The Graphics 6000 has 4.3 GB/sec greater memory bandwidth than the Graphics 5000, which means that the memory performance of the Graphics 6000 is marginally better than the Graphics 5000.

The HD Graphics 6000 Mobile has 48 Shader Processing Units and the HD Graphics 5000 Mobile has 40. However, the actual shader performance of the Graphics 6000 is 384 and the actual shader performance of the Graphics 5000 is 176. The Graphics 6000 having 208 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics 6000 delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics 5000.

The Graphics 6000 transistor size technology is 8 nm (nanometers) smaller than the Graphics 5000. This means that the Graphics 6000 is expected to run very slightly cooler and achieve higher clock frequencies than the Graphics 5000.

The HD Graphics 6000 Mobile requires 15 Watts to run and the HD Graphics 5000 Mobile requires 15 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed300 MHzvs200 MHz
Boost Clock1000 MHzvs1100 MHz
ArchitectureBroadwell GT3Haswell GT3
OC Potential None vs None
Driver Support Ok vs Ok
Release Date05 Jan 2015vs27 May 2013
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.9
green tick vs
5.2
1600x900
4.4
green tick vs
3.6
1920x1080
2.8
green tick vs
2.4
2560x1440
1.9
green tick vs
1.8
3840x2160
1.3
green tick vs green tick
1.3

GPU Memory

MemoryN/AvsN/A
Memory Speed933 MHzvs800 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth29.9GB/secvs25.6GB/sec
L2 Cache 512 KB vs green tick 1024 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs40
Actual Shader Performance18%vs8%
Technology14nmvs22nm
Texture Mapping Units8vs8
Texture Rate2.4 GTexel/svs1.6 GTexel/s
Render Output Units2vs4
Pixel Rate0.6 GPixel/svs0.8 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power15 Wattsvs15 Watts
Recommended PSU--

GPU Features

DirectX12.0vs11.1
Shader Model5.0vs5.0
Open GL4.4vs4.0
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatednovsno
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Intel HD Graphics 6000 Mobile are Integrated Graphics in some of Intel's ULV Broadwell Processors.

Architecture
The Broadwell Core includes support for DirectX 11.2, OpenCL 2.0 and OpenGL 4.3. Additionally, it also offers better Decoding Performance, when compared to its Predecessors.

GPU
It equips a GPU Codenamed GT3 which offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit Initially Runs at 300MHz and goes up to 1000MHz, in Turbo Mode.

Memory
The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 933MHz.
It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Performance
Gaming benchmarks put its performance on level with a dedicated GeForce GT 720M.

System Suggestions
We recommend 4GB of RAM for a system with Intel HD Graphics 6000 Mobile.
Overview
Intel HD Graphics 5000 Mobile are Integrated Graphics in some of Intel's ULV Haswell Processors.

Architecture
The Haswell GT3 Core includes support for DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. Additionally, it also offers better Decoding Performance, when compared to its Predecessors.

GPU
It equips a GPU Codenamed GT3 which offers 40 Shader Processing Units, 8 TMUs and 2 ROPs. The Central Unit Initially Runs at 200MHz and goes up to 1100MHz, in Turbo Mode.

Memory
The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 800MHz.
It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Performance
Gaming benchmarks put its performance on average with a dedicated GeForce GT 435M.

System Suggestions
We recommend 4GB of RAM for a system with Intel HD Graphics 5000 Mobile.
Recommended CPU
-
-
Possible GPU Upgrades
N/A
N/A
GPU Variants