Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 520 v2 Intel HD Graphics Desktop (Sandy Bridge)
Red Dead Redemption 2 2278% 3363%
Call of Duty: Modern Warfare 2278% 3363%
Zombieland: Double Tap - Road Trip 2122% 3136%
Cyberpunk 2077 3167% 4657%
Microsoft Flight Simulator 3167% 4657%
Borderlands 3 2411% 3557%
FIFA 20 1167% 1745%
The Outer Worlds 2078% 3072%
eFootball PES 2020 1522% 2262%
Ghost Recon Breakpoint 3500% 5143%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 520 v2 are significantly better than the Intel HD Graphics Desktop (Sandy Bridge).

The Graphics Desktop has a 150 MHz higher core clock speed than the GT 520, but the GT 520 has 7 more Texture Mapping Units than the Graphics Desktop. As a result, the GT 520 exhibits a 4.7 GTexel/s better Texture Fill Rate than the Graphics Desktop. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The Graphics Desktop has a 150 MHz higher core clock speed than the GT 520, but the GT 520 has 1 more Render Output Units than the Graphics Desktop. As a result, the GT 520 exhibits a 0.5 GPixel/s better Pixel Fill Rate than the Graphics Desktop. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 520 was released less than a year after the Graphics Desktop, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GT 520 has 1024 MB video memory, but the Graphics Desktop does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce GT 520 v2 has 48 Shader Processing Units and the HD Graphics Desktop (Sandy Bridge) has 6. However, the actual shader performance of the GT 520 is 67 and the actual shader performance of the Graphics Desktop is 24. The GT 520 having 43 better shader performance is not particularly notable, as altogether the Graphics Desktop performs better when taking into account other relevant data.

The Graphics Desktop transistor size technology is 18 nm (nanometers) smaller than the GT 520. This means that the Graphics Desktop is expected to run slightly cooler and achieve higher clock frequencies than the GT 520. While they exhibit similar graphical performance, the Graphics Desktop should consume less power than the GT 520.

The GeForce GT 520 v2 requires 29 Watts to run and the HD Graphics Desktop (Sandy Bridge) requires 65 Watts. We would recommend a PSU with at least 300 Watts for the GT 520. The Graphics Desktop requires 36 Watts more than the GT 520 to run. The difference is significant enough that the Graphics Desktop may have a slight adverse affect on your yearly electricity bills in comparison to the GT 520.

GPU Architecture

Core Speed700 MHzvs850 MHz
Boost Clock-vs1300 MHz
ArchitectureFermi GF108-200-A1Sandy Bridge
OC Potential Good vs None
Driver Support Poor vs -
Release Date01 Feb 2012vs01 May 2011
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
3.9
green tick vs -
1600x900
2.6
green tick vs -
1920x1080
1.7
green tick vs -
2560x1440
1.3
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvsN/A
Memory Speed667 MHzvs800 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth10.7GB/secvs25.6GB/sec
L2 Cache 256 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs6
Actual Shader Performance3%vs1%
Technology40nmvs22nm
Texture Mapping Units8vs1
Texture Rate5.6 GTexel/svs0.9 GTexel/s
Render Output Units2vs1
Pixel Rate1.4 GPixel/svs0.9 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs0
DVI Connections1vs0
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power29 Wattsvs65 Watts
Recommended PSU300 Watts & 22 Amps-

GPU Features

DirectX12.0vs11.1
Shader Model5.0vs5.0
Open GL4.5vs4.0
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsno
Dedicatedyesvsno
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Celeron G530 2.4GHz-
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 520 v2 is an OEM only, Entry-Level Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU codenamed GF108-200-A1 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 2 ROPs. The Central Unit is clocked at 700MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 667MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.

Cooling Solution
The Cooling Solution consists of a Single-Fan.

Power Consumption
With a rated board TDP of 29W, it requires at least a 300W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

Performance
Gaming benchmarks put its performance somewhat above Radeon HD 5450.

System Suggestions
We recommend a modest processor (Intel Celeron) and 4GB of RAM for a system with GeForce GT 520 v2.
Intel HD Graphics Desktop (Sandy Bridge) are integrated graphics in the budget Celeron and Pentium Sandy Bridge Desktop processors.
Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface.
More details to be added soon.
Recommended CPU
-
Possible GPU Upgrades
-
GPU Variants
-
-

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