Recommended System Requirements | ||
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Game | GeForce GT 445M v2 | Intel GM45 Express Chipset |
Cyberpunk 2077 | 707% | 5307% |
Assassins Creed: Valhalla | 638% | 4845% |
Call of Duty: Black Ops Cold War | 614% | 4685% |
Hitman 3 | 950% | 6933% |
Grand Theft Auto VI | 1036% | 7508% |
FIFA 21 | 307% | 2627% |
Far Cry 6 | 1068% | 7723% |
Genshin Impact | 707% | 5307% |
World of Warcraft: Shadowlands | 1057% | 7651% |
Watch Dogs Legion | 679% | 5115% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 445M v2 are massively better than the Intel GM45 Express Chipset.
The GT 445M was released over a year more recently than the GM45 Express Chipset, and so the GT 445M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GM45 Express Chipset.
The GT 445M has 1024 MB video memory, but the GM45 Express Chipset does not have an entry, so the two GPUs cannot be reliably compared in this area.
The GeForce GT 445M v2 has 144 Shader Processing Units and the GM45 Express Chipset has 10. However, the actual shader performance of the GT 445M is 164 and the actual shader performance of the GM45 Express Chipset is 5. The GT 445M having 159 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 445M delivers a significantly smoother and more efficient experience when processing graphical data than the GM45 Express Chipset.
The GeForce GT 445M v2 requires 35 Watts to run and the GM45 Express Chipset requires 12 Watts. The GT 445M requires 23 Watts more than the GM45 Express Chipset to run. The difference is not significant enough for the GT 445M to have a noticeably larger impact on your yearly electricity bills than the GM45 Express Chipset.
Core Speed | 570 MHz | ![]() | vs | 475 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF106-N11E-GE-A1 | Cantiga | |||
OC Potential | Fair |
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vs | - | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 03 Sep 2010 | ![]() | vs | 01 Sep 2008 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6
|
![]() |
vs | - | |
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1600x900 | 4.5
|
![]() |
vs | - | |
1920x1080 | 3.4
|
![]() |
vs | - | |
2560x1440 | 2.3
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | N/A | |
---|---|---|---|---|---|
Memory Speed | 625 MHz | ![]() | vs | 533 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR5 | ![]() | vs | DDR3 | |
Memory Bandwidth | 40GB/sec | ![]() | vs | 17.1GB/sec | |
L2 Cache | 384 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 144 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Actual Shader Performance | 8% | ![]() | vs | 0% | |
Technology | 40nm | ![]() | vs | - | |
Texture Mapping Units | 24 | ![]() | vs | - | |
Texture Rate | 13.7 GTexel/s | ![]() | vs | - | |
Render Output Units | 16 | ![]() | vs | - | |
Pixel Rate | 9.1 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | - | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | vs | ![]() | 12 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | - | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | Intel Core i5-540M 2.53GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 445M v2 is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 570MHz. Memory The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v4. System Suggestions We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M v2. | Intel GM45 Express Chipset comes embedded on the Core 2 Duo, Core 2 Extreme, Celeron M CPUS and features an Integrated GPU called GMA X4500HD. The performance depends on which type of system ram is installed and GM45 supports slow DDR2 or standard DDR3. We will use standard DDR3 for ranking purposes and the memory clock of 533MHz (max supported). Due to its characteristics (e.g. Shared Memory) the performance is very limited and only very old games or today's non-demanding games can be played with fluent Frame Rates. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |