Recommended System Requirements | ||
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Game | GeForce GT 445M v2 | Mobility FireGL V3200 |
Cyberpunk 2077 | 707% | 5230% |
Hitman 3 | 950% | 6834% |
Assassins Creed: Valhalla | 638% | 4775% |
Call of Duty: Black Ops Cold War | 614% | 4617% |
FIFA 21 | 307% | 2589% |
Grand Theft Auto VI | 1036% | 7400% |
Far Cry 6 | 1068% | 7612% |
Genshin Impact | 707% | 5230% |
World of Warcraft: Shadowlands | 1057% | 7542% |
Battlefield 6 | 950% | 6834% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 445M v2 are massively better than the AMD Mobility FireGL V3200.
The GT 445M was released over three years more recently than the Mobility FireGL V3200, and so the GT 445M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Mobility FireGL V3200 when running the latest games.
The GT 445M has 896 MB more video memory than the Mobility FireGL V3200, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 445M also has superior memory performance overall.
The GT 445M has 40 GB/sec greater memory bandwidth than the Mobility FireGL V3200, which means that the memory performance of the GT 445M is noticeably better than the Mobility FireGL V3200.
The GeForce GT 445M v2 has 144 Shader Processing Units and the Mobility FireGL V3200 has 2. However, the actual shader performance of the GT 445M is 164 and the actual shader performance of the Mobility FireGL V3200 is 1. The GT 445M having 163 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 445M delivers a significantly smoother and more efficient experience when processing graphical data than the Mobility FireGL V3200.
The GeForce GT 445M v2 requires 35 Watts to run but there is no entry for the Mobility FireGL V3200.
Core Speed | 570 MHz | ![]() | vs | 400 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF106-N11E-GE-A1 | M24GL | |||
OC Potential | Fair |
![]() |
vs | - | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 03 Sep 2010 | ![]() | vs | 01 Dec 2004 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 4.5
|
![]() |
vs | - | |
1920x1080 | 3.4
|
![]() |
vs | - | |
2560x1440 | 2.3
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | N/A | |
---|---|---|---|---|---|
Memory Speed | 625 MHz | ![]() | vs | - | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR5 | ![]() | vs | DDR2 | |
Memory Bandwidth | 40GB/sec | ![]() | vs | - | |
L2 Cache | 384 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 144 | ![]() | vs | 2 | |
---|---|---|---|---|---|
Actual Shader Performance | 8% | ![]() | vs | 0% | |
Technology | 40nm | ![]() | vs | - | |
Texture Mapping Units | 24 | ![]() | vs | - | |
Texture Rate | 13.7 GTexel/s | ![]() | vs | - | |
Render Output Units | 16 | ![]() | vs | - | |
Pixel Rate | 9.1 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | 2048x1536 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 9.0b | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 2.0 | |
Open GL | 4.5 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | Intel Core i5-540M 2.53GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 445M v2 is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 570MHz. Memory The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v4. System Suggestions We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M v2. | The FireGL line is designed for multimedia content creation programs, such as 3DS Max, mechanical engineering design software such as Solidworks, and civil engineering architectural software such as Chief Architect, whereas Radeon counterparts are suited towards video games. FireGL drivers were built with maximum image quality and pixel precision[citation needed], with CAD specific functionalities such as the recently introduced AutoDetection Technology to tune the parameters inside the driver to achieve maximum performance for predefined list of software. However, because the drivers are also based on the Catalyst drivers made for the Radeon line, it makes them suitable for gaming, at the expense of probable compatibility issues with the very latest games due to the age of the drivers, with FireGL cards in theory pushing more data than their Radeon gaming counterparts The ATI FireGL range of video cards, renamed to FirePro 3D in late 2008, is the series specifically for CAD (Computer Aided Design) and DCC (Digital Content Creation) software, usually found in workstations. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |