Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 445M v2 Intel HD Graphics 2000 Mobile
Cyberpunk 2077 707% 4922%
Assassins Creed: Valhalla 638% 4493%
Call of Duty: Black Ops Cold War 614% 4344%
Grand Theft Auto VI 1036% 6967%
FIFA 21 307% 2433%
Genshin Impact 707% 4922%
Far Cry 6 1068% 7167%
Hitman 3 950% 6433%
Watch Dogs Legion 679% 4744%
World of Warcraft: Shadowlands 1057% 7100%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 445M v2 are massively better than the Intel HD Graphics 2000 Mobile.

The Graphics 2000 has a 280 MHz higher core clock speed than the GT 445M, but the GT 445M has 23 more Texture Mapping Units than the Graphics 2000. As a result, the GT 445M exhibits a 12.8 GTexel/s better Texture Fill Rate than the Graphics 2000. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The Graphics 2000 has a 280 MHz higher core clock speed than the GT 445M, but the GT 445M has 15 more Render Output Units than the Graphics 2000. As a result, the GT 445M exhibits a 8.2 GPixel/s better Pixel Fill Rate than the Graphics 2000. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics 2000 was released less than a year after the GT 445M, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GT 445M has 1024 MB video memory, but the Graphics 2000 does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce GT 445M v2 has 144 Shader Processing Units and the HD Graphics 2000 Mobile has 24. However, the actual shader performance of the GT 445M is 164 and the actual shader performance of the Graphics 2000 is 63. The GT 445M having 101 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 445M delivers a significantly smoother and more efficient experience when processing graphical data than the Graphics 2000.

The Graphics 2000 transistor size technology is 8 nm (nanometers) smaller than the GT 445M. This means that the Graphics 2000 is expected to run very slightly cooler and achieve higher clock frequencies than the GT 445M.

The GeForce GT 445M v2 requires 35 Watts to run but there is no entry for the HD Graphics 2000 Mobile.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed570 MHzvs850 MHz
Boost Clock-vs-
ArchitectureFermi GF106-N11E-GE-A1Sandy Bridge
OC Potential Fair vs None
Driver Support Poor vs -
Release Date03 Sep 2010vs01 Feb 2011
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
6
green tick vs
2.7
1600x900
4.5
green tick vs
1.9
1920x1080
3.4
green tick vs
1.1
2560x1440
2.3
green tick vs
0.8
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvsN/A
Memory Speed625 MHzvs-
Memory Bus128 Bitvs128 Bit
Memory TypeGDDR5vsDDR3
Memory Bandwidth40GB/secvs-
L2 Cache 384 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units144vs24
Actual Shader Performance8%vs3%
Technology40nmvs32nm
Texture Mapping Units24vs1
Texture Rate13.7 GTexel/svs0.9 GTexel/s
Render Output Units16vs1
Pixel Rate9.1 GPixel/svs0.9 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs-
VGA Connections0vs0
DVI Connections1vs0
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power35 Watts-
Recommended PSU--

GPU Features

DirectX12.0vs10.1
Shader Model5.0vs4.1
Open GL4.5vs3.0
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsno
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i5-540M 2.53GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1600x900-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 445M v2 is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 570MHz.

Memory
The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Performance
Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v4.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M v2.
Intel HD Graphics 2000 Mobile comes integrated on Sandy Bridge based Mobile CPUs (not Core i7, i5) but Pentium and Celeron Processors.
Its memory bandwidth depends on the system it's installed, on whether or not the memory is dual-channelled and the core-speed depends on the CPU it's embedded. Therefore, it's safe to say its performance varies from system to system but overall it's limited and considerably behind Intel HD Graphics 3000 Mobile meaning most modern games are unplayable or only playable at the lowest settings.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-