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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 445M v2 GeForce G 110M
Hitman 3 950% 6155%
Cyberpunk 2077 707% 4709%
Assassins Creed: Valhalla 638% 4298%
Resident Evil 8 707% 4709%
FIFA 21 307% 2326%
Grand Theft Auto VI 1036% 6666%
Call of Duty: Black Ops Cold War 614% 4155%
Genshin Impact 707% 4709%
Far Cry 6 1068% 6857%
The Medium 907% 5900%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 445M v2 are massively better than the Nvidia GeForce G 110M.

The GT 445M was released over a year more recently than the GeForce G 110M, and so the GT 445M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce G 110M.

The GeForce GT 445M v2 and the GeForce G 110M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GT 445M has 28.8 GB/sec greater memory bandwidth than the GeForce G 110M, which means that the memory performance of the GT 445M is slightly better than the GeForce G 110M.

The GeForce GT 445M v2 has 144 Shader Processing Units and the GeForce G 110M has 16. However, the actual shader performance of the GT 445M is 164. The GT 445M having 148 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 445M delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce G 110M.

The GT 445M transistor size technology is 15 nm (nanometers) smaller than the GeForce G 110M. This means that the GT 445M is expected to run slightly cooler and achieve higher clock frequencies than the GeForce G 110M.

The GeForce GT 445M v2 requires 35 Watts to run and the GeForce G 110M requires 14 Watts. The GT 445M requires 21 Watts more than the GeForce G 110M to run. The difference is not significant enough for the GT 445M to have a noticeably larger impact on your yearly electricity bills than the GeForce G 110M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed570 MHzvs400 MHz
Boost Clock-vs-
ArchitectureFermi GF106-N11E-GE-A1G96b
OC Potential Fair vs Poor
Driver Support Poor vs -
Release Date03 Sep 2010vs08 Jan 2009
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs -
green tick vs -
green tick vs -
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs1024 MB
Memory Speed625 MHzvs700 MHz
Memory Bus128 Bitvs64 Bit
Memory TypeGDDR5vsGDDR3
Memory Bandwidth40GB/secvs11.2GB/sec
L2 Cache 384 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units144vs16
Actual Shader Performance8%vs1%
Texture Mapping Units24vs-
Texture Rate13.7 GTexel/svs-
Render Output Units16vs-
Pixel Rate9.1 GPixel/svs-

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections1vs2
HDMI Connections1vs1
DisplayPort Connections-vs-

GPU Power Requirements

Max Power35 Wattsvs14 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs4.0
Open GL4.5vs2.1
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended ProcessorIntel Core i5-540M 2.53GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1600x900-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 445M v2 is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 570MHz.

The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v4.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M v2.
GeForce G 110M is an entry-class level GPU of the 100M Series released by NVIDIA, in 2009.
Since it only supports DirectX up to 10, games that use DirectX 11 are not supported and unplayable.
It uses the architecture 'G96b' and it's technically a GeForce 8400M GS manufactured at 55nm, instead of 85nm or a slow GeForce 9500M G, due to the lower clock frequencies. With only a 64 bit Memory Bus and fairly low clock rates, the performance is quite low so even though it supports DirectX 10, demanding games that use it, will only be playable at low settings.
Very demanding games like Metro 2033 or The Witcher 2 are certainly unplayable, even at the lowest settings, while demanding games like Crysis 2 and Skyrim V might be playable at low settings. Less demanding games should run smoothly at medium or high settings.
Recommended CPU
Possible GPU Upgrades
GPU Variants