Recommended System Requirements | ||
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Game | GeForce GT 445M v2 | GeForce G 102M |
Cyberpunk 2077 | 707% | 4709% |
Assassins Creed: Valhalla | 638% | 4298% |
Call of Duty: Black Ops Cold War | 614% | 4155% |
FIFA 21 | 307% | 2326% |
Grand Theft Auto VI | 1036% | 6666% |
Hitman 3 | 950% | 6155% |
Genshin Impact | 707% | 4709% |
Far Cry 6 | 1068% | 6857% |
World of Warcraft: Shadowlands | 1057% | 6794% |
Watch Dogs Legion | 679% | 4538% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 445M v2 are massively better than the Nvidia GeForce G 102M.
The GT 445M was released over a year more recently than the GeForce G 102M, and so the GT 445M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce G 102M.
The GT 445M has 512 MB more video memory than the GeForce G 102M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 445M also has superior memory performance overall.
The GT 445M has 33.6 GB/sec greater memory bandwidth than the GeForce G 102M, which means that the memory performance of the GT 445M is noticeably better than the GeForce G 102M.
The GeForce GT 445M v2 has 144 Shader Processing Units and the GeForce G 102M has 16. However, the actual shader performance of the GT 445M is 164 and the actual shader performance of the GeForce G 102M is 18. The GT 445M having 146 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 445M delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce G 102M.
The GT 445M transistor size technology is 25 nm (nanometers) smaller than the GeForce G 102M. This means that the GT 445M is expected to run slightly cooler and achieve higher clock frequencies than the GeForce G 102M.
The GeForce GT 445M v2 requires 35 Watts to run and the GeForce G 102M requires 14 Watts. The GT 445M requires 21 Watts more than the GeForce G 102M to run. The difference is not significant enough for the GT 445M to have a noticeably larger impact on your yearly electricity bills than the GeForce G 102M.
Core Speed | 570 MHz | ![]() | vs | 450 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF106-N11E-GE-A1 | MCP79XT | |||
OC Potential | Fair |
![]() |
vs | None | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 03 Sep 2010 | ![]() | vs | 03 Mar 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 4.5
|
![]() |
vs | - | |
1920x1080 | 3.4
|
![]() |
vs | - | |
2560x1440 | 2.3
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | N/A | |
---|---|---|---|---|---|
Memory Speed | 625 MHz | ![]() | vs | 400 MHz | |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | GDDR5 | ![]() | vs | DDR2 | |
Memory Bandwidth | 40GB/sec | ![]() | vs | 6.4GB/sec | |
L2 Cache | 384 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 144 | ![]() | vs | 16 | |
---|---|---|---|---|---|
Actual Shader Performance | 8% | ![]() | vs | 1% | |
Technology | 40nm | ![]() | vs | 65nm | |
Texture Mapping Units | 24 | ![]() | vs | - | |
Texture Rate | 13.7 GTexel/s | ![]() | vs | - | |
Render Output Units | 16 | ![]() | vs | - | |
Pixel Rate | 9.1 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | vs | ![]() | 14 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | Intel Core i5-540M 2.53GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 445M v2 is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 570MHz. Memory The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v4. System Suggestions We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M v2. | GeForce G 102M is an entry-class level GPU of the 100M Series released by NVIDIA, in 2009. Since it only supports DirectX up to 10, games that use DirectX 11 are not supported and unplayable. With only a 64 bit Memory Bus and a maximum of 512MB dedicated video memory, the performance is quite low so even though it supports DirectX 10, demanding games that use it, will only be playable at low settings. The performance depends a lot on the memory type used, which can be either DDR2 or DDR3. Very demanding games like Metro 2033 or The Witcher 2 are certainly unplayable, even at the lowest settings and even demanding games like Crysis 2 and Skyrim V might be unplayable at low settings. Even less demanding, modern, games, like Sims 3, require reduced settings to run smoothly. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |