Recommended System Requirements | ||
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Game | GeForce GT 445M v2 | GeForce GTX 285M |
Cyberpunk 2077 | 707% | 700% |
Hitman 3 | 950% | 940% |
Resident Evil 8 | 707% | 700% |
Assassins Creed: Valhalla | 638% | 631% |
FIFA 21 | 307% | 303% |
Grand Theft Auto VI | 1036% | 1025% |
Call of Duty: Black Ops Cold War | 614% | 608% |
Genshin Impact | 707% | 700% |
Far Cry 6 | 1068% | 1057% |
The Medium | 907% | 898% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 285M are marginally better than the Nvidia GeForce GT 445M v2.
The GeForce GTX 285M has a 30 MHz higher core clock speed and 40 more Texture Mapping Units than the GT 445M. This results in the GeForce GTX 285M providing 24.7 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GTX 285M has a 30 MHz higher core clock speed than the GT 445M and the same number of Render Output Units. This results in the GeForce GTX 285M providing 0.5 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 445M was released less than a year after the GeForce GTX 285M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GT 445M v2 and the GeForce GTX 285M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GeForce GTX 285M has 24 GB/sec greater memory bandwidth than the GT 445M, which means that the memory performance of the GeForce GTX 285M is slightly better than the GT 445M.
The GeForce GT 445M v2 has 144 Shader Processing Units and the GeForce GTX 285M has 128. However, the actual shader performance of the GT 445M is 164 and the actual shader performance of the GeForce GTX 285M is 192. The GeForce GTX 285M having 28 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 285M delivers a noticeably smoother and more efficient experience when processing graphical data than the GT 445M.
The GT 445M transistor size technology is 25 nm (nanometers) smaller than the GeForce GTX 285M. This means that the GT 445M is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 285M. While they exhibit similar graphical performance, the GT 445M should consume less power than the GeForce GTX 285M.
The GeForce GT 445M v2 requires 35 Watts to run and the GeForce GTX 285M requires 75 Watts. The GeForce GTX 285M requires 40 Watts more than the GT 445M to run. The difference is significant enough that the GeForce GTX 285M may have a slight adverse affect on your yearly electricity bills in comparison to the GT 445M.
Core Speed | 570 MHz | vs | ![]() | 600 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF106-N11E-GE-A1 | Tesla G92-N10E-GTX1-B1 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Poor | vs | Poor | ||
Release Date | 03 Sep 2010 | ![]() | vs | 01 Feb 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6
|
![]() |
vs | - | |
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1600x900 | 4.5
|
![]() |
vs | - | |
1920x1080 | 3.4
|
![]() |
vs | - | |
2560x1440 | 2.3
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | ![]() | 1024 MB |
---|---|---|---|---|---|
Memory Speed | 625 MHz | vs | ![]() | 1000 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | GDDR5 | ![]() | vs | GDDR3 | |
Memory Bandwidth | 40GB/sec | vs | ![]() | 64GB/sec | |
L2 Cache | 384 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 144 | ![]() | vs | 128 | |
---|---|---|---|---|---|
Actual Shader Performance | 8% | vs | ![]() | 9% | |
Technology | 40nm | ![]() | vs | 65nm | |
Texture Mapping Units | 24 | vs | ![]() | 64 | |
Texture Rate | 13.7 GTexel/s | vs | ![]() | 38.4 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 9.1 GPixel/s | vs | ![]() | 9.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | 75 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-540M 2.53GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 445M v2 is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 570MHz. Memory The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v4. System Suggestions We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M v2. | GeForce GTX 285M is a high-end GPU based on the first shader unified architecture. It's based on the G92b Core and therefore offers 128 Shader Processing Units, 64 TMUs and 16 ROPs on a 256-bit memory interface of standard GDDR3. Its central unit runs at 600MHz and the memory clock operates at 1000MHz. It's therefore related to GeForce 9800 GTX and should perform considerably worse due to its lower central unit but it only ends up being 1-2% slower due to extended driver support. Compared to GeForce GTX 280M it's only marginally faster but should remain within the same power envelope. Most modern demanding games, at the time of its release, such as Crysis were playable at the highest settings using a 720p+ resolution. Therefore, today's modern demanding games should still run fluently at medium settings. However, DirectX 11 games aren't supported. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |