Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 445M v2 | GeForce GTX 470M |
Cyberpunk 2077 | 707% | 414% |
Hitman 3 | 950% | 568% |
Assassins Creed: Valhalla | 638% | 370% |
Resident Evil 8 | 707% | 414% |
FIFA 21 | 307% | 159% |
Grand Theft Auto VI | 1036% | 623% |
Call of Duty: Black Ops Cold War | 614% | 355% |
The Medium | 907% | 541% |
Genshin Impact | 707% | 414% |
Far Cry 6 | 1068% | 643% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 470M are significantly better than the Nvidia GeForce GT 445M v2.
The GT 445M has a 35 MHz higher core clock speed than the GeForce GTX 470M, but the GeForce GTX 470M has 24 more Texture Mapping Units than the GT 445M. As a result, the GeForce GTX 470M exhibits a 12 GTexel/s better Texture Fill Rate than the GT 445M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 445M has a 35 MHz higher core clock speed than the GeForce GTX 470M, but the GeForce GTX 470M has 8 more Render Output Units than the GT 445M. As a result, the GeForce GTX 470M exhibits a 3.7 GPixel/s better Pixel Fill Rate than the GT 445M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
Both the GeForce GT 445M v2 and the GeForce GTX 470M were released at the same time, so are likely to be quite similar.
The GeForce GTX 470M has 512 MB more video memory than the GT 445M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GTX 470M also has superior memory performance overall.
The GeForce GTX 470M has 20 GB/sec greater memory bandwidth than the GT 445M, which means that the memory performance of the GeForce GTX 470M is slightly better than the GT 445M.
The GeForce GT 445M v2 has 144 Shader Processing Units and the GeForce GTX 470M has 288. However, the actual shader performance of the GT 445M is 164 and the actual shader performance of the GeForce GTX 470M is 308. The GeForce GTX 470M having 144 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 470M delivers a noticeably smoother and more efficient experience when processing graphical data than the GT 445M.
The GeForce GT 445M v2 requires 35 Watts to run and the GeForce GTX 470M requires 75 Watts. The GeForce GTX 470M requires 40 Watts more than the GT 445M to run. The difference is significant enough that the GeForce GTX 470M may have a slight adverse affect on your yearly electricity bills in comparison to the GT 445M.
Core Speed | 570 MHz | ![]() | vs | 535 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF106-N11E-GE-A1 | Fermi GF104-N11E-GT | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Poor | vs | Poor | ||
Release Date | 03 Sep 2010 | vs | 03 Sep 2010 | ||
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6
|
vs | ![]() |
8.1
|
|
---|---|---|---|---|---|
1600x900 | 4.5
|
vs | ![]() |
6.1
|
|
1920x1080 | 3.4
|
vs | ![]() |
4.6
|
|
2560x1440 | 2.3
|
vs | ![]() |
2.9
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | vs | ![]() | 1536 MB | |
---|---|---|---|---|---|
Memory Speed | 625 MHz | ![]() | vs | ![]() | 625 MHz |
Memory Bus | 128 Bit | vs | ![]() | 192 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 40GB/sec | vs | ![]() | 60GB/sec | |
L2 Cache | 384 KB | ![]() |
vs | ![]() |
384 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 144 | vs | ![]() | 288 | |
---|---|---|---|---|---|
Actual Shader Performance | 8% | vs | ![]() | 15% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 24 | vs | ![]() | 48 | |
Texture Rate | 13.7 GTexel/s | vs | ![]() | 25.7 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 24 | |
Pixel Rate | 9.1 GPixel/s | vs | ![]() | 12.8 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | 75 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-540M 2.53GHz | ![]() | vs | Intel Core i7-840QM 4-Core 1.86GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | 8 GB | |
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | vs | ![]() | 1600x900 |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GT 445M v2 is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 570MHz. Memory The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v4. System Suggestions We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M v2. | Overview GeForce GTX 470M is a High-End Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture was first manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF104-N11E-GT which has 6 Stream Multiprocessors activated and thus offers 288 Shader Processing Units, 48 TMUs and 24 ROPs. The Central Unit is clocked at 550MHz. Memory The GPU accesses a 1.5GB frame buffer of fast GDDR5, through a 192-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 75W, it is only suited for large laptops. Performance Gaming benchmarks put its performance identical to a desktop GeForce GTS 450. System Suggestions We recommend a fast processor (Intel Core i7 Mobile) and 8GB of RAM for a system with GeForce GTX 470M. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |