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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 445M v2 Mobility Radeon HD 530v
Cyberpunk 2077 707% 5385%
Assassins Creed: Valhalla 638% 4917%
Call of Duty: Black Ops Cold War 614% 4754%
Hitman 3 950% 7036%
Grand Theft Auto VI 1036% 7618%
FIFA 21 307% 2667%
Far Cry 6 1068% 7837%
Genshin Impact 707% 5385%
World of Warcraft: Shadowlands 1057% 7764%
Watch Dogs Legion 679% 5191%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 445M v2 are massively better than the AMD Mobility Radeon HD 530v.

The GT 445M has a 120 MHz higher core clock speed and 16 more Texture Mapping Units than the Radeon HD. This results in the GT 445M providing 10.1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 445M has a 120 MHz higher core clock speed and 12 more Render Output Units than the Radeon HD. This results in the GT 445M providing 7.3 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 445M was released less than a year after the Radeon HD, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GeForce GT 445M v2 and the Mobility Radeon HD 530v have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GT 445M has 30.4 GB/sec greater memory bandwidth than the Radeon HD, which means that the memory performance of the GT 445M is noticeably better than the Radeon HD.

The GeForce GT 445M v2 has 144 Shader Processing Units and the Mobility Radeon HD 530v has 80. However, the actual shader performance of the GT 445M is 164 and the actual shader performance of the Radeon HD is 23. The GT 445M having 141 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 445M delivers a significantly smoother and more efficient experience when processing graphical data than the Radeon HD.

The GT 445M transistor size technology is 15 nm (nanometers) smaller than the Radeon HD. This means that the GT 445M is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD.

The GeForce GT 445M v2 requires 35 Watts to run and the Mobility Radeon HD 530v requires 10 Watts. The GT 445M requires 25 Watts more than the Radeon HD to run. The difference is not significant enough for the GT 445M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed570 MHzvs450 MHz
Boost Clock-vs-
ArchitectureFermi GF106-N11E-GE-A1M92
OC Potential Fair vs Fair
Driver Support Poor vs -
Release Date03 Sep 2010vs05 May 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
6
green tick vs -
1600x900
4.5
green tick vs -
1920x1080
3.4
green tick vs -
2560x1440
2.3
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs1024 MB
Memory Speed625 MHzvs600 MHz
Memory Bus128 Bitvs64 Bit
Memory TypeGDDR5vsGDDR3
Memory Bandwidth40GB/secvs9.6GB/sec
L2 Cache 384 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units144vs80
Actual Shader Performance8%vs1%
Technology40nmvs55nm
Texture Mapping Units24vs8
Texture Rate13.7 GTexel/svs3.6 GTexel/s
Render Output Units16vs4
Pixel Rate9.1 GPixel/svs1.8 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections1vs0
HDMI Connections1vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power35 Wattsvs10 Watts
Recommended PSU--

GPU Features

DirectX12.0vs10.1
Shader Model5.0vs4.1
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i5-540M 2.53GHzvsIntel Celeron U3400
Recommended RAM4 GBvs2 GB
Maximum Recommended Gaming Resolution1600x900vs800x600

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 445M v2 is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 570MHz.

Memory
The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Performance
Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v4.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M v2.
Mobility Radeon HD 530v is an entry-level GPU based on the 55nm, Terascale 1 architecture and therefore not related to other Mobility HD 5000 Series GPUs.
It's based on the M92 Core and offers 80 Shader Processing Units, 8 TMUs and 4 ROPs, on 64-bit memory interface of standard GDDR3. The central unit runs at 450MHz and the memory clock operates at up to 600MHz. It consumes no more than 10 Watt.
Benchmarks indicate modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were only playable at low settings smoothly, using a 1024x768 resolution. Therefore, today's modern demanding games should be playable on the low preset, using a 1024x768 resolution and extremely demanding modern games such as Crysis 3 might be unplayable.
As based on the Terascale 1 architecture, DirectX 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-