Recommended System Requirements | ||
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Game | GeForce GT 445M v2 | GeForce Go 6800 |
Cyberpunk 2077 | 707% | 4813% |
Hitman 3 | 950% | 6291% |
Assassins Creed: Valhalla | 638% | 4393% |
Call of Duty: Black Ops Cold War | 614% | 4248% |
FIFA 21 | 307% | 2378% |
Grand Theft Auto VI | 1036% | 6813% |
Far Cry 6 | 1068% | 7009% |
Genshin Impact | 707% | 4813% |
World of Warcraft: Shadowlands | 1057% | 6943% |
Battlefield 6 | 950% | 6291% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 445M v2 are massively better than the Nvidia GeForce Go 6800.
The GT 445M was released over three years more recently than the GeForce Go 6800, and so the GT 445M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce Go 6800 when running the latest games.
The GT 445M has 768 MB more video memory than the GeForce Go 6800, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 445M also has superior memory performance overall.
The GT 445M has 22.4 GB/sec greater memory bandwidth than the GeForce Go 6800, which means that the memory performance of the GT 445M is slightly better than the GeForce Go 6800.
The GT 445M has 144 Shader Processing Units but the GeForce Go 6800 does not have an entry, so the two GPUs cannot be reliably compared in this area.
The GeForce GT 445M v2 requires 35 Watts to run but there is no entry for the GeForce Go 6800.
Core Speed | 570 MHz | ![]() | vs | 300 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF106-N11E-GE-A1 | NV41M | |||
OC Potential | Fair |
![]() |
vs | - | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 03 Sep 2010 | ![]() | vs | 25 Feb 2005 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 4.5
|
![]() |
vs | - | |
1920x1080 | 3.4
|
![]() |
vs | - | |
2560x1440 | 2.3
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | 256 MB | |
---|---|---|---|---|---|
Memory Speed | 625 MHz | ![]() | vs | 550 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR5 | ![]() | vs | DDR3 | |
Memory Bandwidth | 40GB/sec | ![]() | vs | 17.6GB/sec | |
L2 Cache | 384 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 144 | ![]() | vs | - | |
---|---|---|---|---|---|
Actual Shader Performance | 8% | ![]() | vs | - | |
Technology | 40nm | ![]() | vs | - | |
Texture Mapping Units | 24 | ![]() | vs | - | |
Texture Rate | 13.7 GTexel/s | ![]() | vs | - | |
Render Output Units | 16 | ![]() | vs | - | |
Pixel Rate | 9.1 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | - | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 9 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 3.0 | |
Open GL | 4.5 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-540M 2.53GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 445M v2 is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 570MHz. Memory The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v4. System Suggestions We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M v2. | NVIDIA GeForce Go 6800 is the mobile version of the medium-performance GeForce 6800. The performance depends a lot on the memory type used, which can be DDR/DDR2 or even DDR3. Using DDR3, GeForce Go 6800 might be as fast as a GeForce 9400M. Still, even an Intel HD 3000 delivers better performance. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |