Recommended System Requirements | ||
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Game | GeForce GT 445M v2 | Radeon HD 6290 |
Cyberpunk 2077 | 707% | 5036% |
Hitman 3 | 950% | 6582% |
Assassins Creed: Valhalla | 638% | 4598% |
Resident Evil 8 | 707% | 5036% |
FIFA 21 | 307% | 2491% |
Grand Theft Auto VI | 1036% | 7127% |
Call of Duty: Black Ops Cold War | 614% | 4445% |
Genshin Impact | 707% | 5036% |
The Medium | 907% | 6309% |
Far Cry 6 | 1068% | 7332% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 445M v2 are massively better than the AMD Radeon HD 6290.
The GT 445M has a 170 MHz higher core clock speed and 16 more Texture Mapping Units than the Radeon HD 6290. This results in the GT 445M providing 10.5 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 445M has a 170 MHz higher core clock speed and 12 more Render Output Units than the Radeon HD 6290. This results in the GT 445M providing 7.5 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon HD 6290 was released less than a year after the GT 445M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GT 445M has 1024 MB video memory, but the Radeon HD 6290 does not have an entry, so the two GPUs cannot be reliably compared in this area.
The GeForce GT 445M v2 has 144 Shader Processing Units and the Radeon HD 6290 has 80. However, the actual shader performance of the GT 445M is 164 and the actual shader performance of the Radeon HD 6290 is 21. The GT 445M having 143 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 445M delivers a noticeably smoother and more efficient experience when processing graphical data than the Radeon HD 6290.
The GeForce GT 445M v2 requires 35 Watts to run and the Radeon HD 6290 requires 9 Watts. The GT 445M requires 26 Watts more than the Radeon HD 6290 to run. The difference is not significant enough for the GT 445M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD 6290.
Core Speed | 570 MHz | ![]() | vs | 400 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF106-N11E-GE-A1 | Loveland | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 03 Sep 2010 | vs | ![]() | 07 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6
|
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vs | - | |
---|---|---|---|---|---|
1600x900 | 4.5
|
![]() |
vs | - | |
1920x1080 | 3.4
|
![]() |
vs | - | |
2560x1440 | 2.3
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | N/A | |
---|---|---|---|---|---|
Memory Speed | 625 MHz | vs | ![]() | 800 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR5 | ![]() | vs | DDR3 | |
Memory Bandwidth | 40GB/sec | ![]() | vs | 25.6GB/sec | |
L2 Cache | 384 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 144 | ![]() | vs | 80 | |
---|---|---|---|---|---|
Actual Shader Performance | 8% | ![]() | vs | 1% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 24 | ![]() | vs | 8 | |
Texture Rate | 13.7 GTexel/s | ![]() | vs | 3.2 GTexel/s | |
Render Output Units | 16 | ![]() | vs | 4 | |
Pixel Rate | 9.1 GPixel/s | ![]() | vs | 1.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | vs | ![]() | 9 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 11 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.2 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | Intel Core i5-540M 2.53GHz | vs | ![]() | Intel Celeron P4505 | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | vs | ![]() | 2 GB | |
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | vs | 800x600 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 445M v2 is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 570MHz. Memory The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v4. System Suggestions We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M v2. | Radeon HD 6290 is an integrated GPU in one of the Zacate Processors, based on the 40nm Terrascale 2 architecture. It's based on the Cedar Core (therefore related to Radeon HD 6350) and offers 80 Shader Processing Units, 8 TMUs and 4 ROPs. Both the operating memory clock's speed and bus width will depend on the system's RAM configuration and speed. Its central clock runs at up to 400MHz. Its performance is very limited and so today's modern games can only be played using very low resolutions such as 800x680 - 1024x768 or are unplayable at all. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |