Recommended System Requirements | ||
---|---|---|
Game | Radeon HD 7730 v2 | GeForce GTX 460 SLI |
Cyberpunk 2077 | 769% | 113% |
Hitman 3 | 1031% | 177% |
Assassins Creed: Valhalla | 695% | 95% |
Call of Duty: Black Ops Cold War | 669% | 89% |
FIFA 21 | 338% | 8% |
Grand Theft Auto VI | 1123% | 200% |
Far Cry 6 | 1158% | 208% |
Genshin Impact | 769% | 113% |
World of Warcraft: Shadowlands | 1146% | 206% |
Battlefield 6 | 1031% | 177% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 460 SLI are massively better than the AMD Radeon HD 7730 v2.
The HD 7730 has a 125 MHz higher core clock speed than the GTX 460, but the GTX 460 has 88 more Texture Mapping Units than the HD 7730. As a result, the GTX 460 exhibits a 56.4 GTexel/s better Texture Fill Rate than the HD 7730. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The HD 7730 has a 125 MHz higher core clock speed than the GTX 460, but the GTX 460 has 56 more Render Output Units than the HD 7730. As a result, the GTX 460 exhibits a 36.8 GPixel/s better Pixel Fill Rate than the HD 7730. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The HD 7730 was released over a year more recently than the GTX 460, and so the HD 7730 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GTX 460.
The Radeon HD 7730 v2 and the GeForce GTX 460 SLI have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GTX 460 has 201.6 GB/sec greater memory bandwidth than the HD 7730, which means that the memory performance of the GTX 460 is massively better than the HD 7730.
The Radeon HD 7730 v2 has 384 Shader Processing Units and the GeForce GTX 460 SLI has 672. However, the actual shader performance of the HD 7730 is 261 and the actual shader performance of the GTX 460 is 907. The GTX 460 having 646 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 460 delivers a massively smoother and more efficient experience when processing graphical data than the HD 7730.
The HD 7730 transistor size technology is 12 nm (nanometers) smaller than the GTX 460. This means that the HD 7730 is expected to run slightly cooler and achieve higher clock frequencies than the GTX 460.
The Radeon HD 7730 v2 requires 47 Watts to run and the GeForce GTX 460 SLI requires 380 Watts. We would recommend a PSU with at least 400 Watts for the HD 7730 and a PSU with at least 600 Watts for the GTX 460. The GTX 460 requires 333 Watts more than the HD 7730 to run. The difference is significant enough that the GTX 460 may have an adverse affect on your yearly electricity bills in comparison to the HD 7730.
Core Speed | 800 MHz | ![]() | vs | 675 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | GCN 1.0 Cape Verde LE | Fermi GF104-300-KB-A1 (x2) | |||
OC Potential | Good |
![]() |
vs | None | |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 01 May 2013 | ![]() | vs | 01 Jul 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.3
|
vs | ![]() |
10
|
|
---|---|---|---|---|---|
1600x900 | 4.8
|
vs | ![]() |
9.1
|
|
1920x1080 | 3.2
|
vs | ![]() |
7.3
|
|
2560x1440 | 2.3
|
vs | ![]() |
4.3
|
|
3840x2160 | 1.5
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 128 Bit | vs | ![]() | 512 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR5 | |
Memory Bandwidth | 28.8GB/sec | vs | ![]() | 230.4GB/sec | |
L2 Cache | 512 KB | vs | ![]() |
1024 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | vs | ![]() | 672 | |
---|---|---|---|---|---|
Actual Shader Performance | 13% | vs | ![]() | 44% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 24 | vs | ![]() | 112 | |
Texture Rate | 19.2 GTexel/s | vs | ![]() | 75.6 GTexel/s | |
Render Output Units | 8 | vs | ![]() | 64 | |
Pixel Rate | 6.4 GPixel/s | vs | ![]() | 43.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | vs | ![]() | 4 | |
HDMI Connections | 1 | vs | ![]() | 2 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 47 Watts | ![]() | vs | 380 Watts | |
---|---|---|---|---|---|
Recommended PSU | 400 Watts & 29 Amps | ![]() | vs | 600 Watts & 26 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | no | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3210 3.2GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1366x768 | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Overview Radeon HD 7730 v2 is a Fast-Middle-Class Graphics Card based on the First revision of the GCN Architecture. Architecture The GCN Architecture succeeds the 40nm Terascale Architecture. In addition to being produced with a 28nm Technology, the GCN Architecture adds other Technologies that allow for energy efficiency. For example, ZeroCore Power, a long idle power saving technology, allows the Graphics Cards to shut down by itself when the Monitor is turned off. GCN also adds Improved Anisotropic Filtering, DirectX 11 Tessellation and the Partially Resident Textures (PRT) Technology, which enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures. GPU It equips a GPU codenamed Cape Verde LE which has 6 Compute Units activated and thus offers 384 Shader Processing Units, 24 TMUs and 8 ROPs. The Central Unit Operates at 800MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The memory clock operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Crossfire, PowerTune Technology, Eyefinity, App Acceleration, HD3D, ZeroCore Power and other technologies. Cooling Solution The Cooling Solution consists of a Single-Fan. Power Consumption With a rated board TDP of 47W, it requires at least a 400W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance somewhat below a GeForce GT 640. System Suggestions We recommend a modest processor (Intel Core i3) and 8GB of RAM for a system with Radeon HD 7730 v2. | GeForce GTX 460 SLI is a solution of two GeForce GTX 460 put together using NVIDIA'S SLI technology. SLI relies a lot on proper driver support and may cause micro stuttering in FPS below 30. This means this combination might even perform worse than a single GTX 460. The optimal performance it delivers is slightly better than a single GeForce GTX 480. Therefore, this combination is sufficient for gaming at 1080p and most demanding games can be played at the highest settings. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | |||||
GPU Variants | - |