Recommended System Requirements | ||
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Game | GeForce GT 640 | Radeon HD 3850 X3 |
Cyberpunk 2077 | 653% | 552% |
Assassins Creed: Valhalla | 589% | 496% |
Call of Duty: Black Ops Cold War | 567% | 477% |
FIFA 21 | 280% | 229% |
Grand Theft Auto VI | 960% | 817% |
Hitman 3 | 880% | 748% |
Genshin Impact | 653% | 552% |
Far Cry 6 | 990% | 843% |
World of Warcraft: Shadowlands | 980% | 834% |
Watch Dogs Legion | 627% | 529% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 3850 X3 are very slightly better than the Nvidia GeForce GT 640.
The GeForce GT 640 has a 233 MHz higher core clock speed than the HD 3850, but the HD 3850 has 16 more Texture Mapping Units than the GeForce GT 640. As a result, the HD 3850 exhibits a 3.2 GTexel/s better Texture Fill Rate than the GeForce GT 640. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 233 MHz higher core clock speed than the HD 3850, but the HD 3850 has 32 more Render Output Units than the GeForce GT 640. As a result, the HD 3850 exhibits a 17.7 GPixel/s better Pixel Fill Rate than the GeForce GT 640. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over three years more recently than the HD 3850, and so the GeForce GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD 3850 when running the latest games.
The GeForce GT 640 has 512 MB more video memory than the HD 3850, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The HD 3850 has 134.7 GB/sec greater memory bandwidth than the GeForce GT 640, which means that the memory performance of the HD 3850 is massively better than the GeForce GT 640.
The GeForce GT 640 has 384 Shader Processing Units and the Radeon HD 3850 X3 has 960. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the HD 3850 is 642. The HD 3850 having 296 better shader performance and an altogether better performance when taking into account other relevant data means that the HD 3850 delivers a massively smoother and more efficient experience when processing graphical data than the GeForce GT 640.
The GeForce GT 640 transistor size technology is 27 nm (nanometers) smaller than the HD 3850. This means that the GeForce GT 640 is expected to run slightly cooler and achieve higher clock frequencies than the HD 3850.
The GeForce GT 640 requires 65 Watts to run and the Radeon HD 3850 X3 requires 145 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640. The HD 3850 requires 80 Watts more than the GeForce GT 640 to run. The difference is significant enough that the HD 3850 may have an adverse affect on your yearly electricity bills in comparison to the GeForce GT 640.
Core Speed | 902 MHz | ![]() | vs | 669 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | RV670 PRO | |||
OC Potential | Fair |
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vs |
![]() | Fair |
Driver Support | Good |
![]() | vs | - | |
Release Date | 05 Jun 2012 | ![]() | vs | 10 Apr 2008 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
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vs | - | |
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1600x900 | 5.1
|
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vs | - | |
1920x1080 | 3.5
|
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vs | - | |
2560x1440 | 2.5
|
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vs | - | |
3840x2160 | 1.7
|
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vs | - |
Memory | 2048 MB | ![]() | vs | 1536 MB | |
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Memory Speed | 891 MHz | ![]() | vs | 850 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 768 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 28.5GB/sec | vs | ![]() | 163.2GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | vs | ![]() | 960 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | vs | ![]() | 31% | |
Technology | 28nm | ![]() | vs | 55nm | |
Texture Mapping Units | 32 | vs | ![]() | 48 | |
Texture Rate | 28.9 GTexel/s | vs | ![]() | 32.1 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 48 | |
Pixel Rate | 14.4 GPixel/s | vs | ![]() | 32.1 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
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VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | vs | ![]() | 4 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 145 Watts | |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 26 Amps | - |
DirectX | 12.0 | ![]() | vs | 10.1 | |
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Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | vs | ![]() | Intel Core 2 Duo E6850 3.0GHz | |
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Recommended RAM | 8 GB | vs | ![]() | 6 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | Radeon HD 3850 X3 (not Crossfire) is a triple-graphics solution of three Radeon HD 3850. This combination, also known as Radeon HD 3850 Trinity, is expected to offer almost the same performance as Radeon HD 3850 3-Way-Crossfired while consuming slightly less power. However, and just like Crossfire, its performance also relies a lot on proper driver support. Some of today's modern demanding games might be playable using the high preset but most will require reduced settings. However, DirectX 11 games aren't supported. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |