Recommended System Requirements | ||
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Game | GeForce GT 640 | Radeon HD 4750 |
Cyberpunk 2077 | 653% | 699% |
Assassins Creed: Valhalla | 589% | 630% |
Call of Duty: Black Ops Cold War | 567% | 607% |
Hitman 3 | 880% | 939% |
Grand Theft Auto VI | 960% | 1024% |
FIFA 21 | 280% | 303% |
Far Cry 6 | 990% | 1055% |
Genshin Impact | 653% | 699% |
World of Warcraft: Shadowlands | 980% | 1045% |
Watch Dogs Legion | 627% | 670% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 640 are very slightly better than the AMD Radeon HD 4750.
The GeForce GT 640 has a 172 MHz higher core clock speed and the same number of Texture Mapping Units as the Radeon HD 4750. This results in the GeForce GT 640 providing 5.5 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 172 MHz higher core clock speed than the Radeon HD 4750 and the same number of Render Output Units. This results in the GeForce GT 640 providing 2.7 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over a year more recently than the Radeon HD 4750, and so the GeForce GT 640 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Radeon HD 4750.
The GeForce GT 640 has 1536 MB more video memory than the Radeon HD 4750, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The Radeon HD 4750 has 22.7 GB/sec greater memory bandwidth than the GeForce GT 640, which means that the memory performance of the Radeon HD 4750 is slightly better than the GeForce GT 640.
The GeForce GT 640 has 384 Shader Processing Units and the Radeon HD 4750 has 640. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the Radeon HD 4750 is 304. The GeForce GT 640 having 42 better shader performance is not particularly notable, as altogether the Radeon HD 4750 performs better when taking into account other relevant data.
The GeForce GT 640 transistor size technology is 12 nm (nanometers) smaller than the Radeon HD 4750. This means that the GeForce GT 640 is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD 4750. While they exhibit similar graphical performance, the GeForce GT 640 should consume less power than the Radeon HD 4750.
The GeForce GT 640 requires 65 Watts to run and the Radeon HD 4750 requires 75 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 500 Watts for the Radeon HD 4750. The Radeon HD 4750 requires 10 Watts more than the GeForce GT 640 to run. The difference is not significant enough for the Radeon HD 4750 to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 640.
Core Speed | 902 MHz | ![]() | vs | 730 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | RV740 PRO | |||
OC Potential | Fair |
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vs |
![]() | Fair |
Driver Support | Good |
![]() | vs | - | |
Release Date | 05 Jun 2012 | ![]() | vs | 09 Sep 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
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vs | - | |
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1600x900 | 5.1
|
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vs | - | |
1920x1080 | 3.5
|
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vs | - | |
2560x1440 | 2.5
|
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vs | - | |
3840x2160 | 1.7
|
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vs | - |
Memory | 2048 MB | ![]() | vs | 512 MB | |
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Memory Speed | 891 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | GDDR5 | |
Memory Bandwidth | 28.5GB/sec | vs | ![]() | 51.2GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | vs | ![]() | 640 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | ![]() | vs | 15% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 32 | ![]() | vs | ![]() | 32 |
Texture Rate | 28.9 GTexel/s | ![]() | vs | 23.4 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | 11.7 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
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VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 75 Watts | |
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Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | 500 Watts & 26 Amps |
DirectX | 12.0 | ![]() | vs | 10.1 | |
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Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | vs | ![]() | Intel Core 2 Duo E8600 3.33GHz | |
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Recommended RAM | 8 GB | vs | ![]() | 6 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | vs | ![]() | 1440x900 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | Radeon HD 4750 is a fast-middle-class GPU based on the 40nm variant of the Terascale 1 architecture. It was released quite some time after Radeon HD 4730 and stirs from a 40nm chip (instead of 55nm). It's therefore related to Radeon HD 4770 as it offers 640 Shader Processing Units, 32 TMUs and 16 ROPs on a 128-bit memory interface of fast GDDR5. However, the central unit runs at 750MHz in Radeon HD 4770 while, on Radeon HD 4730, it's clocked at 730MHz. The operating memory clock runs at 800MHz on both. Radeon HD 4750 can be addressed as a power optimized Radeon HD 4770, since it only consumes 75 Watt, while the latter is expected to consume up to 80 Watt. Therefore, it's still faster than Radeon HD 4830 and should offer similar performance to Radeon HD 4770. Today's modern games, will run from low detail to high detail. Only DirectX 11 games aren't supported. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |