Recommended System Requirements | ||
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Game | GeForce GT 640 | GeForce 9600 GT Asus Magic HDMI 512MB Edition |
Cyberpunk 2077 | 653% | 707% |
Assassins Creed: Valhalla | 589% | 638% |
Call of Duty: Black Ops Cold War | 567% | 614% |
FIFA 21 | 280% | 307% |
Grand Theft Auto VI | 960% | 1036% |
Hitman 3 | 880% | 950% |
Genshin Impact | 653% | 707% |
Far Cry 6 | 990% | 1068% |
World of Warcraft: Shadowlands | 980% | 1057% |
Watch Dogs Legion | 627% | 679% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 640 are very slightly better than the Nvidia GeForce 9600 GT Asus Magic HDMI 512MB Edition.
The GeForce GT 640 has a 302 MHz higher core clock speed and the same number of Texture Mapping Units as the 9600 GT. This results in the GeForce GT 640 providing 9.7 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 302 MHz higher core clock speed than the 9600 GT and the same number of Render Output Units. This results in the GeForce GT 640 providing 4.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over three years more recently than the 9600 GT, and so the GeForce GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 9600 GT when running the latest games.
The GeForce GT 640 has 1536 MB more video memory than the 9600 GT, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GT 640 also has superior memory performance overall.
The GeForce GT 640 has 2.9 GB/sec greater memory bandwidth than the 9600 GT, which means that the memory performance of the GeForce GT 640 is marginally better than the 9600 GT.
The GeForce GT 640 has 384 Shader Processing Units and the GeForce 9600 GT Asus Magic HDMI 512MB Edition has 64. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the 9600 GT is 96. The GeForce GT 640 having 250 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 640 delivers a marginally smoother and more efficient experience when processing graphical data than the 9600 GT.
The GeForce GT 640 transistor size technology is 37 nm (nanometers) smaller than the 9600 GT. This means that the GeForce GT 640 is expected to run much cooler and achieve higher clock frequencies than the 9600 GT. While they exhibit similar graphical performance, the GeForce GT 640 should consume less power than the 9600 GT.
The GeForce GT 640 requires 65 Watts to run and the GeForce 9600 GT Asus Magic HDMI 512MB Edition requires 50 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 350 Watts for the 9600 GT. The GeForce GT 640 requires 15 Watts more than the 9600 GT to run. The difference is not significant enough for the GeForce GT 640 to have a noticeably larger impact on your yearly electricity bills than the 9600 GT.
Core Speed | 902 MHz | ![]() | vs | 600 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | Tesla G94-300-A1 | |||
OC Potential | Fair | vs |
![]() | Good | |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 05 Jun 2012 | ![]() | vs | 01 Feb 2008 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 5.1
|
![]() |
vs | 5
|
|
1920x1080 | 3.5
|
![]() |
vs | 3.4
|
|
2560x1440 | 2.5
|
![]() |
vs | 2
|
|
3840x2160 | 1.7
|
![]() |
vs | 1.1
|
Memory | 2048 MB | ![]() | vs | 512 MB | |
---|---|---|---|---|---|
Memory Speed | 891 MHz | ![]() | vs | 400 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 28.5GB/sec | ![]() | vs | 25.6GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 64 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | ![]() | vs | 5% | |
Technology | 28nm | ![]() | vs | 65nm | |
Texture Mapping Units | 32 | ![]() | vs | ![]() | 32 |
Texture Rate | 28.9 GTexel/s | ![]() | vs | 19.2 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | 9.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | vs | ![]() | 50 Watts | |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | ![]() | 350 Watts & 20 Amps |
DirectX | 12.0 | ![]() | vs | 10.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | vs | ![]() | Intel Core 2 Duo E8400 3.0GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | vs | ![]() | 4 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | GeForce 9600 GT Asus Magic HDMI 512MB Edition is a special edition of GeForce 9600 GT 512MB. This edition comes with one HDMI port and optimized for low power consumption. To achieve that, the Core-Clock was reduced by 50MHz to 600MHz and the GPU accesses DDR2 memory, leading to an over 50% slower operating memory clock. As a result, the card allegedly consumes up to 40% less energy under load (and heats less) but it offers very little resilience to higher resolutions and has a relatively lower shading performance. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - |