Recommended System Requirements | ||
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Game | GeForce GT 640 | Radeon R7 240 v2 2GB |
Cyberpunk 2077 | 653% | 617% |
Hitman 3 | 880% | 833% |
Assassins Creed: Valhalla | 589% | 556% |
Resident Evil 8 | 653% | 617% |
FIFA 21 | 280% | 262% |
Grand Theft Auto VI | 960% | 910% |
Call of Duty: Black Ops Cold War | 567% | 535% |
Genshin Impact | 653% | 617% |
The Medium | 840% | 795% |
Far Cry 6 | 990% | 938% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R7 240 v2 2GB are marginally better than the Nvidia GeForce GT 640.
The GeForce GT 640 has a 172 MHz higher core clock speed and 12 more Texture Mapping Units than the R7 240. This results in the GeForce GT 640 providing 14.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 172 MHz higher core clock speed and 8 more Render Output Units than the R7 240. This results in the GeForce GT 640 providing 8.6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The R7 240 was released over a year more recently than the GeForce GT 640, and so the R7 240 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GT 640.
The GeForce GT 640 and the Radeon R7 240 v2 2GB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The R7 240 has 43.5 GB/sec greater memory bandwidth than the GeForce GT 640, which means that the memory performance of the R7 240 is noticeably better than the GeForce GT 640.
The GeForce GT 640 has 384 Shader Processing Units and the Radeon R7 240 v2 2GB has 320. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the R7 240 is 212. The GeForce GT 640 having 134 better shader performance is not particularly notable, as altogether the R7 240 performs better when taking into account other relevant data.
The GeForce GT 640 requires 65 Watts to run and the Radeon R7 240 v2 2GB requires 30 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 400 Watts for the R7 240. The GeForce GT 640 requires 35 Watts more than the R7 240 to run. The difference is significant enough that the GeForce GT 640 may have a slight adverse affect on your yearly electricity bills in comparison to the R7 240.
Core Speed | 902 MHz | ![]() | vs | 730 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | ![]() | 780 MHz | |
Architecture | Kepler GK107-300-A2 | GCN 1.1 Oland PRO | |||
OC Potential | Fair | vs |
![]() | Good | |
Driver Support | Good | vs | ![]() |
Great | |
Release Date | 05 Jun 2012 | vs | ![]() | 08 Oct 2013 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
vs | ![]() |
6.8
|
|
---|---|---|---|---|---|
1600x900 | 5.1
|
vs | ![]() |
5.2
|
|
1920x1080 | 3.5
|
vs | ![]() |
3.7
|
|
2560x1440 | 2.5
|
![]() |
vs | ![]() |
2.5
|
3840x2160 | 1.7
|
![]() |
vs | ![]() |
1.7
|
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 891 MHz | vs | ![]() | 1125 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | GDDR5 | |
Memory Bandwidth | 28.5GB/sec | vs | ![]() | 72GB/sec | |
L2 Cache | 256 KB | vs | ![]() |
512 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 320 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | ![]() | vs | 10% | |
Technology | 28nm | ![]() | vs | ![]() | 28nm |
Texture Mapping Units | 32 | ![]() | vs | 20 | |
Texture Rate | 28.9 GTexel/s | ![]() | vs | 14.6 GTexel/s | |
Render Output Units | 16 | ![]() | vs | 8 | |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | 5.8 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | ![]() | 4096x2160 |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | vs | ![]() | 30 Watts | |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | 400 Watts & 18 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.4 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | ![]() | vs | Intel Core i3-4130 3.4GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1366x768 | vs | ![]() | 1600x900 |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | Note: This Graphics Card has 2 variants: one with DDR3 and another with GDDR5. This is the GDDR5 Version. Radeon R7 240 v2 2GB offers a core codenamed Oland PRO and and thus features 320 Shader Processing Units, 20 TMUs and 8 ROPs, on a 128-bit bus width of fast GDDR5. While the central unit runs at 730MHz and goes up to 780MHz, in Turbo Mode, the memory clock operates at 1125MHz. Also, it offers a frame buffer of 2GB though this will not boost its performance and can be addressed as a gimmick - marketing to lure consumers into paying more for the same product. With a rated board TDP of 30W, it requires no extra power connectors. Its performance is somewhat comparable to GDDR5 variant of Radeon HD 7730. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants |