Recommended System Requirements | ||
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Game | GeForce GT 640 | Radeon HD 6670 v2 |
Cyberpunk 2077 | 653% | 904% |
Hitman 3 | 880% | 1207% |
Assassins Creed: Valhalla | 589% | 819% |
Call of Duty: Black Ops Cold War | 567% | 789% |
FIFA 21 | 280% | 407% |
Grand Theft Auto VI | 960% | 1313% |
Far Cry 6 | 990% | 1353% |
Genshin Impact | 653% | 904% |
World of Warcraft: Shadowlands | 980% | 1340% |
Battlefield 6 | 880% | 1207% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 640 are noticeably better than the AMD Radeon HD 6670 v2.
The GeForce GT 640 has a 102 MHz higher core clock speed and 8 more Texture Mapping Units than the HD 6670. This results in the GeForce GT 640 providing 9.7 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 102 MHz higher core clock speed and 8 more Render Output Units than the HD 6670. This results in the GeForce GT 640 providing 8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over a year more recently than the HD 6670, and so the GeForce GT 640 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the HD 6670.
The GeForce GT 640 and the Radeon HD 6670 v2 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GeForce GT 640 has 2.9 GB/sec greater memory bandwidth than the HD 6670, which means that the memory performance of the GeForce GT 640 is marginally better than the HD 6670.
The GeForce GT 640 has 384 Shader Processing Units and the Radeon HD 6670 v2 has 480. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the HD 6670 is 192. The GeForce GT 640 having 154 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 640 delivers a slightly smoother and more efficient experience when processing graphical data than the HD 6670.
The GeForce GT 640 transistor size technology is 12 nm (nanometers) smaller than the HD 6670. This means that the GeForce GT 640 is expected to run slightly cooler and achieve higher clock frequencies than the HD 6670.
The GeForce GT 640 requires 65 Watts to run and the Radeon HD 6670 v2 requires 66 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 400 Watts for the HD 6670. The HD 6670 requires 1 Watts more than the GeForce GT 640 to run. The difference is not significant enough for the HD 6670 to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 640.
Core Speed | 902 MHz | ![]() | vs | 800 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | Terascale 2 Turks XT | |||
OC Potential | Fair |
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vs | Fair | |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 05 Jun 2012 | ![]() | vs | 19 Apr 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
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vs | 6
|
|
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1600x900 | 5.1
|
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vs | 4.4
|
|
1920x1080 | 3.5
|
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vs | 2.9
|
|
2560x1440 | 2.5
|
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vs | 2.2
|
|
3840x2160 | 1.7
|
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vs | - |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
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Memory Speed | 891 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.5GB/sec | ![]() | vs | 25.6GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | ![]() |
256 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | vs | ![]() | 480 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | ![]() | vs | 9% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 32 | ![]() | vs | 24 | |
Texture Rate | 28.9 GTexel/s | ![]() | vs | 19.2 GTexel/s | |
Render Output Units | 16 | ![]() | vs | 8 | |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | 6.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
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VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 66 Watts | |
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Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | 400 Watts & 27 Amps |
DirectX | 12.0 | ![]() | vs | 11.0 | |
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Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | vs | ![]() | Intel Core i3-530 2.9GHz | |
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Recommended RAM | 8 GB | vs | ![]() | 6 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | Overview Radeon HD 6670 v2 is a fast-middle-class Graphics Card based on the second revision of the Terascale Architecture. Architecture The Second variant of the Terascale 2 Architecture is still manufactured with a 40nm technology and despite allowing more Stream Cores, their design remains more or less the same compared to the first variant. GPU It equips a GPU codenamed Turks XT which has 8 Compute Units activated and thus offers 480 Shader Processing Units, 24 TMUs and 8 ROPs. Memory The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The memory clock operates at 800MHz. The size of the frame buffer is exaggerated and in no way benefits the GPU. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Crossfire, HD3D, Eyefinity, App Acceleration, PowerPlay and other technologies. Cooling Solution The Cooling Solution consists of a Single-Fan. Power Consumption With a rated board TDP of 66W, it requires at least a 400W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance somewhat above GeForce GT 440, meaning GeForce GTS 450 is still much faster. System Suggestions We recommend a modest processor (Intel Core i3/AMD Phenom) and 4GB of RAM for a system with Radeon HD 6670 v2. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants |