Recommended System Requirements | ||
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Game | GeForce GT 640 | GeForce GTS 450 v2 |
Cyberpunk 2077 | 653% | 495% |
Hitman 3 | 880% | 674% |
Assassins Creed: Valhalla | 589% | 444% |
Resident Evil 8 | 653% | 495% |
FIFA 21 | 280% | 200% |
Grand Theft Auto VI | 960% | 737% |
Call of Duty: Black Ops Cold War | 567% | 426% |
Genshin Impact | 653% | 495% |
The Medium | 840% | 642% |
Far Cry 6 | 990% | 761% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTS 450 v2 are noticeably better than the Nvidia GeForce GT 640.
The GeForce GT 640 has a 112 MHz higher core clock speed and 8 more Texture Mapping Units than the GTS 450. This results in the GeForce GT 640 providing 9.9 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 112 MHz higher core clock speed than the GTS 450, but the GTS 450 has 8 more Render Output Units than the GeForce GT 640. As a result, the GTS 450 exhibits a 4.6 GPixel/s better Pixel Fill Rate than the GeForce GT 640. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over a year more recently than the GTS 450, and so the GeForce GT 640 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GTS 450.
The GeForce GT 640 has 512 MB more video memory than the GTS 450, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the GTS 450 has superior memory performance.
The GTS 450 has 58.1 GB/sec greater memory bandwidth than the GeForce GT 640, which means that the memory performance of the GTS 450 is much better than the GeForce GT 640.
The GeForce GT 640 has 384 Shader Processing Units and the GeForce GTS 450 v2 has 144. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the GTS 450 is 228. The GeForce GT 640 having 118 better shader performance is not particularly notable, as altogether the GTS 450 performs better when taking into account other relevant data.
The GeForce GT 640 transistor size technology is 12 nm (nanometers) smaller than the GTS 450. This means that the GeForce GT 640 is expected to run slightly cooler and achieve higher clock frequencies than the GTS 450.
The GeForce GT 640 requires 65 Watts to run and the GeForce GTS 450 v2 requires 106 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 400 Watts for the GTS 450. The GTS 450 requires 41 Watts more than the GeForce GT 640 to run. The difference is significant enough that the GTS 450 may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GT 640.
Core Speed | 902 MHz | ![]() | vs | 790 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | Fermi GF106-250-KB-A1 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 05 Jun 2012 | ![]() | vs | 11 Oct 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
vs | ![]() |
7.4
|
|
---|---|---|---|---|---|
1600x900 | 5.1
|
vs | ![]() |
5.6
|
|
1920x1080 | 3.5
|
vs | ![]() |
4.2
|
|
2560x1440 | 2.5
|
vs | ![]() |
2.7
|
|
3840x2160 | 1.7
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | 1536 MB | |
---|---|---|---|---|---|
Memory Speed | 891 MHz | vs | ![]() | 902 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 192 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR5 | |
Memory Bandwidth | 28.5GB/sec | vs | ![]() | 86.6GB/sec | |
L2 Cache | 256 KB | vs | ![]() |
384 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 144 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | ![]() | vs | 11% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 32 | ![]() | vs | 24 | |
Texture Rate | 28.9 GTexel/s | ![]() | vs | 19 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 24 | |
Pixel Rate | 14.4 GPixel/s | vs | ![]() | 19 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 106 Watts | |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | 400 Watts & 29 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | vs | ![]() | 4 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | vs | ![]() | 1600x900 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | Overview GeForce GTS 450 v2 is an OEM only fast-middle-class Graphics Card based on the second revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF106-250-KB-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 24 ROPs. The Central Unit is clocked at 790MHz. Memory The GPU accesses a 1.5GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 902MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies. Cooling Solution The Cooling Solution consists of a Single-Fan. Power Consumption With a rated board TDP of 106W, it requires at least a 400W PSU and an available 6-pin connector. Performance Gaming benchmarks put its performance slightly above Radeon HD 6670. System Suggestions We recommend a decent processor (Intel Core i3) and 4GB of RAM for a system with GeForce GTS 450 v2. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | |||||
GPU Variants | - |