Recommended System Requirements | ||
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Game | GeForce GT 640 | FirePro V8750 |
Hitman 3 | 880% | 731% |
Cyberpunk 2077 | 653% | 539% |
Assassins Creed: Valhalla | 589% | 484% |
Resident Evil 8 | 653% | 539% |
FIFA 21 | 280% | 222% |
Grand Theft Auto VI | 960% | 799% |
Call of Duty: Black Ops Cold War | 567% | 465% |
Genshin Impact | 653% | 539% |
Far Cry 6 | 990% | 824% |
The Medium | 840% | 697% |
In terms of overall gaming performance, the graphical capabilities of the AMD FirePro V8750 are noticeably better than the Nvidia GeForce GT 640.
The GeForce GT 640 was released over a year more recently than the FirePro V8750, and so the GeForce GT 640 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the FirePro V8750.
The GeForce GT 640 and the FirePro V8750 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The FirePro V8750 has 86.7 GB/sec greater memory bandwidth than the GeForce GT 640, which means that the memory performance of the FirePro V8750 is much better than the GeForce GT 640.
The GeForce GT 640 has 384 Shader Processing Units and the FirePro V8750 has 800. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the FirePro V8750 is 390. The FirePro V8750 having 44 better shader performance and an altogether better performance when taking into account other relevant data means that the FirePro V8750 delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce GT 640.
The GeForce GT 640 requires 65 Watts to run and the FirePro V8750 requires 154 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 450 Watts for the FirePro V8750. The FirePro V8750 requires 89 Watts more than the GeForce GT 640 to run. The difference is significant enough that the FirePro V8750 may have an adverse affect on your yearly electricity bills in comparison to the GeForce GT 640.
Core Speed | 902 MHz | ![]() | vs | 750 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | RV770 XT | |||
OC Potential | Fair |
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vs | - | |
Driver Support | Good |
![]() | vs | - | |
Release Date | 05 Jun 2012 | ![]() | vs | 28 Jul 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 5.1
|
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vs | - | |
1920x1080 | 3.5
|
![]() |
vs | - | |
2560x1440 | 2.5
|
![]() |
vs | - | |
3840x2160 | 1.7
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 891 MHz | vs | ![]() | 900 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR5 | |
Memory Bandwidth | 28.5GB/sec | vs | ![]() | 115.2GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | vs | ![]() | 800 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | vs | ![]() | 19% | |
Technology | 28nm | ![]() | vs | - | |
Texture Mapping Units | 32 | ![]() | vs | - | |
Texture Rate | 28.9 GTexel/s | ![]() | vs | - | |
Render Output Units | 16 | ![]() | vs | - | |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | vs | ![]() | 2 | |
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 154 Watts | |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | 450 Watts |
DirectX | 12.0 | ![]() | vs | 10.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | The FireGL line is designed for multimedia content creation programs, such as 3DS Max, mechanical engineering design software such as Solidworks, and civil engineering architectural software such as Chief Architect, whereas Radeon counterparts are suited towards video games. FireGL drivers were built with maximum image quality and pixel precision, with CAD specific functionalities such as the recently introduced AutoDetection Technology to tune the parameters inside the driver to achieve maximum performance for predefined list of software. However, because the drivers are also based on the Catalyst drivers made for the Radeon line, it makes them suitable for gaming, at the expense of probable compatibility issues with the very latest games due to the age of the drivers, with FireGL cards in theory pushing more data than their Radeon gaming counterparts The ATI FireGL range of video cards, renamed to FirePro 3D in late 2008, is the series specifically for CAD (Computer Aided Design) and DCC (Digital Content Creation) software, usually found in workstations. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - |