Recommended System Requirements | ||
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Game | GeForce GT 640 | Radeon HD 2900 XT 512MB |
Cyberpunk 2077 | 653% | 867% |
Assassins Creed: Valhalla | 589% | 784% |
Call of Duty: Black Ops Cold War | 567% | 755% |
Hitman 3 | 880% | 1157% |
Grand Theft Auto VI | 960% | 1260% |
FIFA 21 | 280% | 388% |
Far Cry 6 | 990% | 1299% |
Genshin Impact | 653% | 867% |
World of Warcraft: Shadowlands | 980% | 1286% |
Watch Dogs Legion | 627% | 832% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 640 are noticeably better than the AMD Radeon HD 2900 XT 512MB.
The GeForce GT 640 has a 159 MHz higher core clock speed and 16 more Texture Mapping Units than the HD 2900 XT. This results in the GeForce GT 640 providing 17 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 159 MHz higher core clock speed than the HD 2900 XT and the same number of Render Output Units. This results in the GeForce GT 640 providing 2.5 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over three years more recently than the HD 2900 XT, and so the GeForce GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD 2900 XT when running the latest games.
The GeForce GT 640 has 1536 MB more video memory than the HD 2900 XT, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The HD 2900 XT has 77.5 GB/sec greater memory bandwidth than the GeForce GT 640, which means that the memory performance of the HD 2900 XT is much better than the GeForce GT 640.
The GeForce GT 640 has 384 Shader Processing Units and the Radeon HD 2900 XT 512MB has 320. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the HD 2900 XT is 155. The GeForce GT 640 having 191 better shader performance is not particularly notable, as altogether the HD 2900 XT performs better when taking into account other relevant data.
The GeForce GT 640 transistor size technology is 52 nm (nanometers) smaller than the HD 2900 XT. This means that the GeForce GT 640 is expected to run massively cooler and achieve higher clock frequencies than the HD 2900 XT.
The GeForce GT 640 requires 65 Watts to run and the Radeon HD 2900 XT 512MB requires 215 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 550 Watts for the HD 2900 XT. The HD 2900 XT requires 150 Watts more than the GeForce GT 640 to run. The difference is significant enough that the HD 2900 XT may have an adverse affect on your yearly electricity bills in comparison to the GeForce GT 640.
Core Speed | 902 MHz | ![]() | vs | 743 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | R600 XT | |||
OC Potential | Fair |
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vs | Poor | |
Driver Support | Good |
![]() | vs | - | |
Release Date | 05 Jun 2012 | ![]() | vs | 14 May 2007 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
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vs | - | |
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1600x900 | 5.1
|
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vs | - | |
1920x1080 | 3.5
|
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vs | - | |
2560x1440 | 2.5
|
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vs | - | |
3840x2160 | 1.7
|
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vs | - |
Memory | 2048 MB | ![]() | vs | 512 MB | |
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Memory Speed | 891 MHz | ![]() | vs | 828 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 512 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 28.5GB/sec | vs | ![]() | 106GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 320 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | ![]() | vs | 7% | |
Technology | 28nm | ![]() | vs | 80nm | |
Texture Mapping Units | 32 | ![]() | vs | 16 | |
Texture Rate | 28.9 GTexel/s | ![]() | vs | 11.9 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | 11.9 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 215 Watts | |
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Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | 550 Watts & 35 Amps |
DirectX | 12.0 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 3.1 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | vs | ![]() | Intel Core 2 Quad Q6400 2.13GHz | |
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Recommended RAM | 8 GB | vs | ![]() | 4 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | Radeon HD 2900 XT 512MB is a high-end GPU based on the 80nm variant of the second unified shader architecture, R600. It's based on the R600 XT Core and offers 320 Shader Processing Units, 16 TMUs and 16 ROPs on a 512-bit memory interface of standard GDDR3. The central unit runs at 743MHz and the memory clock runs at up to 828MHz. Its performance is somewhat faster than Radeon HD 2900 Pro due to being higher clocked and the extra memory bandwidth is bottlenecked by the small sized frame buffer and thus most games have to be played using a 1024x768 resolution but should be playable at high settings. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |