Recommended System Requirements | ||
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Game | GeForce GT 640 | Radeon HD 3870 |
Cyberpunk 2077 | 653% | 867% |
Hitman 3 | 880% | 1157% |
Assassins Creed: Valhalla | 589% | 784% |
Resident Evil 8 | 653% | 867% |
FIFA 21 | 280% | 388% |
Grand Theft Auto VI | 960% | 1260% |
Call of Duty: Black Ops Cold War | 567% | 755% |
Genshin Impact | 653% | 867% |
The Medium | 840% | 1106% |
Far Cry 6 | 990% | 1299% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 640 are noticeably better than the AMD Radeon HD 3870.
The GeForce GT 640 has a 125 MHz higher core clock speed and 16 more Texture Mapping Units than the Radeon HD 3870. This results in the GeForce GT 640 providing 16.5 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 125 MHz higher core clock speed than the Radeon HD 3870 and the same number of Render Output Units. This results in the GeForce GT 640 providing 2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over three years more recently than the Radeon HD 3870, and so the GeForce GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon HD 3870 when running the latest games.
The GeForce GT 640 has 1536 MB more video memory than the Radeon HD 3870, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the Radeon HD 3870 has superior memory performance.
The Radeon HD 3870 has 43.6 GB/sec greater memory bandwidth than the GeForce GT 640, which means that the memory performance of the Radeon HD 3870 is noticeably better than the GeForce GT 640.
The GeForce GT 640 has 384 Shader Processing Units and the Radeon HD 3870 has 320. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the Radeon HD 3870 is 249. The GeForce GT 640 having 97 better shader performance is not particularly notable, as altogether the Radeon HD 3870 performs better when taking into account other relevant data.
The GeForce GT 640 transistor size technology is 27 nm (nanometers) smaller than the Radeon HD 3870. This means that the GeForce GT 640 is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD 3870.
The GeForce GT 640 requires 65 Watts to run and the Radeon HD 3870 requires 106 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 450 Watts for the Radeon HD 3870. The Radeon HD 3870 requires 41 Watts more than the GeForce GT 640 to run. The difference is significant enough that the Radeon HD 3870 may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GT 640.
Core Speed | 902 MHz | ![]() | vs | 777 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | R600 RV670 XT | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Good |
![]() | vs | Discontinued | |
Release Date | 05 Jun 2012 | ![]() | vs | 19 Nov 2007 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
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vs | - | |
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1600x900 | 5.1
|
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vs | - | |
1920x1080 | 3.5
|
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vs | - | |
2560x1440 | 2.5
|
![]() |
vs | - | |
3840x2160 | 1.7
|
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vs | - |
Memory | 2048 MB | ![]() | vs | 512 MB | |
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Memory Speed | 891 MHz | vs | ![]() | 1126 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR4 | |
Memory Bandwidth | 28.5GB/sec | vs | ![]() | 72.1GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 320 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | ![]() | vs | 12% | |
Technology | 28nm | ![]() | vs | 55nm | |
Texture Mapping Units | 32 | ![]() | vs | 16 | |
Texture Rate | 28.9 GTexel/s | ![]() | vs | 12.4 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | 12.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
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VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | 0 | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 106 Watts | |
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Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | 450 Watts & 28 Amps |
DirectX | 12.0 | ![]() | vs | 10.1 | |
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Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | vs | ![]() | Intel Core 2 Duo E6850 3.0GHz | |
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Recommended RAM | 8 GB | vs | ![]() | 4 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | vs | ![]() | 1440x900 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | Radeon HD 3870 is a high-end GPU based on the 55nm, second unified shader architecture, R600. It's based on the RV670 XT Core and offers 320 Shader Processing Units, 16 TMUs and 16 ROPs a 256-bit memory interface of energy efficient GDDR4. The central unit runs at 777MHz and the memory clock runs at up to 1126MHz. Compared to Radeon HD 3850, it offers extra bandwidth (thanks to the higher operating memory clock resultant from using GDDR4) and the central unit is higher clocked. However, it also consumes up to around extra 30W. This value would be higher were standard GDDR3 used. Today's modern games should run fluently at medium settings but with modest resolutions. DirectX 11 games aren't supported. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants |