Recommended System Requirements | ||
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Game | GeForce GT 640 | GeForce 9800 GT Green Edition |
Hitman 3 | 880% | 852% |
Cyberpunk 2077 | 653% | 632% |
Assassins Creed: Valhalla | 589% | 569% |
Resident Evil 8 | 653% | 632% |
FIFA 21 | 280% | 269% |
Grand Theft Auto VI | 960% | 930% |
Call of Duty: Black Ops Cold War | 567% | 548% |
Genshin Impact | 653% | 632% |
Far Cry 6 | 990% | 959% |
The Medium | 840% | 813% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 9800 GT Green Edition are marginally better than the Nvidia GeForce GT 640.
The GeForce GT 640 has a 352 MHz higher core clock speed than the 9800 GT, but the 9800 GT has 24 more Texture Mapping Units than the GeForce GT 640. As a result, the 9800 GT exhibits a 1.9 GTexel/s better Texture Fill Rate than the GeForce GT 640. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 352 MHz higher core clock speed than the 9800 GT and the same number of Render Output Units. This results in the GeForce GT 640 providing 5.6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over three years more recently than the 9800 GT, and so the GeForce GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 9800 GT when running the latest games.
The GeForce GT 640 has 1536 MB more video memory than the 9800 GT, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the 9800 GT has superior memory performance.
The 9800 GT has 29.1 GB/sec greater memory bandwidth than the GeForce GT 640, which means that the memory performance of the 9800 GT is slightly better than the GeForce GT 640.
The GeForce GT 640 has 384 Shader Processing Units and the GeForce 9800 GT Green Edition has 112. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the 9800 GT is 154. The GeForce GT 640 having 192 better shader performance is not particularly notable, as altogether the 9800 GT performs better when taking into account other relevant data.
The GeForce GT 640 transistor size technology is 37 nm (nanometers) smaller than the 9800 GT. This means that the GeForce GT 640 is expected to run much cooler and achieve higher clock frequencies than the 9800 GT. While they exhibit similar graphical performance, the GeForce GT 640 should consume less power than the 9800 GT.
The GeForce GT 640 requires 65 Watts to run and the GeForce 9800 GT Green Edition requires 75 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 400 Watts for the 9800 GT. The 9800 GT requires 10 Watts more than the GeForce GT 640 to run. The difference is not significant enough for the 9800 GT to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 640.
Core Speed | 902 MHz | ![]() | vs | 550 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | Tesla G92-270-A2 | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 05 Jun 2012 | ![]() | vs | 15 Mar 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
![]() |
vs | - | |
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1600x900 | 5.1
|
vs | ![]() |
5.2
|
|
1920x1080 | 3.5
|
vs | ![]() |
3.6
|
|
2560x1440 | 2.5
|
![]() |
vs | 2.2
|
|
3840x2160 | 1.7
|
![]() |
vs | 1.4
|
Memory | 2048 MB | ![]() | vs | 512 MB | |
---|---|---|---|---|---|
Memory Speed | 891 MHz | vs | ![]() | 900 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 28.5GB/sec | vs | ![]() | 57.6GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 112 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | ![]() | vs | 7% | |
Technology | 28nm | ![]() | vs | 65nm | |
Texture Mapping Units | 32 | vs | ![]() | 56 | |
Texture Rate | 28.9 GTexel/s | vs | ![]() | 30.8 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | 8.8 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 75 Watts | |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | 400 Watts & 26 Amps |
DirectX | 12.0 | ![]() | vs | 10.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | vs | ![]() | Intel Core 2 Quad Q6600 2.4GHz | |
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Recommended RAM | 8 GB | vs | ![]() | 4 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | GeForce 9800 GT Green Edition is a tweaked GeForce 9800 GT optimized for power saving. With reduced clocks its performance is much worse than its default version but consumes only a maximum of 75 Watts. <\br>
The core-clock was reduced from 600MHz to 550MHz. The Shaders clock was probably reduced too. There are no benchmarks available but it's clear to say GeForce 9800 GT Green Edition's is somewhere between GeForce 8800 GTS and GeForce 8800 GT. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |