Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 640 | FireStream 9270 |
Cyberpunk 2077 | 653% | 528% |
Hitman 3 | 880% | 717% |
Assassins Creed: Valhalla | 589% | 474% |
Call of Duty: Black Ops Cold War | 567% | 456% |
FIFA 21 | 280% | 217% |
Grand Theft Auto VI | 960% | 783% |
Far Cry 6 | 990% | 808% |
Genshin Impact | 653% | 528% |
World of Warcraft: Shadowlands | 980% | 800% |
Battlefield 6 | 880% | 717% |
In terms of overall gaming performance, the graphical capabilities of the AMD FireStream 9270 are noticeably better than the Nvidia GeForce GT 640.
The GeForce GT 640 has a 152 MHz higher core clock speed than the FireStream 9270, but the FireStream 9270 has 8 more Texture Mapping Units than the GeForce GT 640. As a result, the FireStream 9270 exhibits a 1.1 GTexel/s better Texture Fill Rate than the GeForce GT 640. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 152 MHz higher core clock speed than the FireStream 9270 and the same number of Render Output Units. This results in the GeForce GT 640 providing 2.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over three years more recently than the FireStream 9270, and so the GeForce GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the FireStream 9270 when running the latest games.
The GeForce GT 640 and the FireStream 9270 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The FireStream 9270 has 80.3 GB/sec greater memory bandwidth than the GeForce GT 640, which means that the memory performance of the FireStream 9270 is much better than the GeForce GT 640.
The GeForce GT 640 has 384 Shader Processing Units and the FireStream 9270 has 800. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the FireStream 9270 is 390. The FireStream 9270 having 44 better shader performance and an altogether better performance when taking into account other relevant data means that the FireStream 9270 delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce GT 640.
The GeForce GT 640 transistor size technology is 27 nm (nanometers) smaller than the FireStream 9270. This means that the GeForce GT 640 is expected to run slightly cooler and achieve higher clock frequencies than the FireStream 9270.
The GeForce GT 640 requires 65 Watts to run and the FireStream 9270 requires 160 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 600 Watts for the FireStream 9270. The FireStream 9270 requires 95 Watts more than the GeForce GT 640 to run. The difference is significant enough that the FireStream 9270 may have an adverse affect on your yearly electricity bills in comparison to the GeForce GT 640.
Core Speed | 902 MHz | ![]() | vs | 750 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | RV770 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Good |
![]() | vs | - | |
Release Date | 05 Jun 2012 | ![]() | vs | 13 Nov 2008 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 5.1
|
![]() |
vs | - | |
1920x1080 | 3.5
|
![]() |
vs | - | |
2560x1440 | 2.5
|
![]() |
vs | - | |
3840x2160 | 1.7
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 891 MHz | ![]() | vs | 850 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR5 | |
Memory Bandwidth | 28.5GB/sec | vs | ![]() | 108.8GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | vs | ![]() | 800 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | vs | ![]() | 19% | |
Technology | 28nm | ![]() | vs | 55nm | |
Texture Mapping Units | 32 | vs | ![]() | 40 | |
Texture Rate | 28.9 GTexel/s | vs | ![]() | 30 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | 12 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 160 Watts | |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | 600 Watts & 42 Amps |
DirectX | 12.0 | ![]() | vs | 10.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 3.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1366x768 | vs | ![]() | 1600x900 |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | The AMD FireStream 9270 is our next generation DP-FP product. With 2GB GDDR5 memory on board and single-precision performance of 1.2 TFLOPS and double precision performance of 240 GFLOPS, the FireStream 9270 is ideal for the most demanding compute-intensive, data-parallel tasks. |
---|
Recommended CPU | - | ||||
---|---|---|---|---|---|
Possible GPU Upgrades | - | ||||
GPU Variants | - |