Recommended System Requirements | ||
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Game | GeForce GT 640 | Radeon HD 5670 1GB DDR3 Sapphire Edition |
Cyberpunk 2077 | 653% | 896% |
Hitman 3 | 880% | 1196% |
Assassins Creed: Valhalla | 589% | 811% |
Call of Duty: Black Ops Cold War | 567% | 782% |
FIFA 21 | 280% | 403% |
Grand Theft Auto VI | 960% | 1302% |
Far Cry 6 | 990% | 1342% |
Genshin Impact | 653% | 896% |
World of Warcraft: Shadowlands | 980% | 1329% |
Battlefield 6 | 880% | 1196% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 640 are noticeably better than the AMD Radeon HD 5670 1GB DDR3 Sapphire Edition.
The GeForce GT 640 has a 127 MHz higher core clock speed and 12 more Texture Mapping Units than the HD 5670. This results in the GeForce GT 640 providing 13.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 127 MHz higher core clock speed and 8 more Render Output Units than the HD 5670. This results in the GeForce GT 640 providing 8.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over a year more recently than the HD 5670, and so the GeForce GT 640 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the HD 5670.
The GeForce GT 640 has 1024 MB more video memory than the HD 5670, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GT 640 also has superior memory performance overall.
The GeForce GT 640 has 2.9 GB/sec greater memory bandwidth than the HD 5670, which means that the memory performance of the GeForce GT 640 is marginally better than the HD 5670.
The GeForce GT 640 has 384 Shader Processing Units and the Radeon HD 5670 1GB DDR3 Sapphire Edition has 400. However, the actual shader performance of the GeForce GT 640 is 346 and the actual shader performance of the HD 5670 is 202. The GeForce GT 640 having 144 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 640 delivers a slightly smoother and more efficient experience when processing graphical data than the HD 5670.
The GeForce GT 640 transistor size technology is 12 nm (nanometers) smaller than the HD 5670. This means that the GeForce GT 640 is expected to run slightly cooler and achieve higher clock frequencies than the HD 5670.
The GeForce GT 640 requires 65 Watts to run and the Radeon HD 5670 1GB DDR3 Sapphire Edition requires 64 Watts. We would recommend a PSU with at least 350 Watts for the GeForce GT 640 and a PSU with at least 400 Watts for the HD 5670. The GeForce GT 640 requires 1 Watts more than the HD 5670 to run. The difference is not significant enough for the GeForce GT 640 to have a noticeably larger impact on your yearly electricity bills than the HD 5670.
Core Speed | 902 MHz | ![]() | vs | 775 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | Evergreen Redwood XT | |||
OC Potential | Fair |
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vs | Fair | |
Driver Support | Good |
![]() | vs | - | |
Release Date | 05 Jun 2012 | ![]() | vs | 14 Jan 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.6
|
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vs | - | |
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1600x900 | 5.1
|
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vs | - | |
1920x1080 | 3.5
|
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vs | - | |
2560x1440 | 2.5
|
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vs | - | |
3840x2160 | 1.7
|
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vs | - |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 891 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.5GB/sec | ![]() | vs | 25.6GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | vs | ![]() | 400 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | ![]() | vs | 10% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 32 | ![]() | vs | 20 | |
Texture Rate | 28.9 GTexel/s | ![]() | vs | 15.5 GTexel/s | |
Render Output Units | 16 | ![]() | vs | 8 | |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | 6.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | vs | ![]() | 64 Watts | |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | 400 Watts & 26 Amps |
DirectX | 12.0 | ![]() | vs | 11 | |
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Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 3.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | vs | ![]() | Intel Pentium Dual Core E5500 2.8GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | vs | ![]() | 4 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. | Radeon HD 5670 1GB DDR3 Sapphire Edition is a special edition of the fast-middle-class Radeon HD 5670 which is part of the Radeon HD 5000 Series released by AMD in 2009/2008. We did not identify any OC or relevant features and so the performance should be exactly like the standard Radeon HD 5670 equipped with DDR3. Therefore, modern demanding games like Skyrim V can be played smoothly at high settings but not paired with image improving techniques, such as AA and Tesselation. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |