Recommended System Requirements | ||
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Game | Radeon HD 4670 1GB | GeForce GT 640 |
Cyberpunk 2077 | 842% | 653% |
Hitman 3 | 1125% | 880% |
Assassins Creed: Valhalla | 761% | 589% |
Call of Duty: Black Ops Cold War | 733% | 567% |
FIFA 21 | 375% | 280% |
Grand Theft Auto VI | 1225% | 960% |
Far Cry 6 | 1263% | 990% |
Genshin Impact | 842% | 653% |
Battlefield 6 | 1125% | 880% |
Resident Evil 8 | 842% | 653% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 640 are noticeably better than the AMD Radeon HD 4670 1GB.
The GeForce GT 640 has a 152 MHz higher core clock speed and the same number of Texture Mapping Units as the HD 4670. This results in the GeForce GT 640 providing 4.9 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 152 MHz higher core clock speed and 8 more Render Output Units than the HD 4670. This results in the GeForce GT 640 providing 8.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over three years more recently than the HD 4670, and so the GeForce GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD 4670 when running the latest games.
The GeForce GT 640 has 1024 MB more video memory than the HD 4670, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GT 640 also has superior memory performance overall.
The GeForce GT 640 has 2.9 GB/sec greater memory bandwidth than the HD 4670, which means that the memory performance of the GeForce GT 640 is marginally better than the HD 4670.
The Radeon HD 4670 1GB has 320 Shader Processing Units and the GeForce GT 640 has 384. However, the actual shader performance of the HD 4670 is 168 and the actual shader performance of the GeForce GT 640 is 346. The GeForce GT 640 having 178 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 640 delivers a marginally smoother and more efficient experience when processing graphical data than the HD 4670.
The GeForce GT 640 transistor size technology is 27 nm (nanometers) smaller than the HD 4670. This means that the GeForce GT 640 is expected to run slightly cooler and achieve higher clock frequencies than the HD 4670.
The Radeon HD 4670 1GB requires 59 Watts to run and the GeForce GT 640 requires 65 Watts. We would recommend a PSU with at least 400 Watts for the HD 4670 and a PSU with at least 350 Watts for the GeForce GT 640. The GeForce GT 640 requires 6 Watts more than the HD 4670 to run. The difference is not significant enough for the GeForce GT 640 to have a noticeably larger impact on your yearly electricity bills than the HD 4670.
Core Speed | 750 MHz | vs | ![]() | 902 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | R700 RV730 XT | Kepler GK107-300-A2 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor | vs | ![]() |
Good | |
Release Date | 10 Sep 2008 | vs | ![]() | 05 Jun 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
6.6
|
|
---|---|---|---|---|---|
1600x900 | 4.4
|
vs | ![]() |
5.1
|
|
1920x1080 | 3
|
vs | ![]() |
3.5
|
|
2560x1440 | 2.1
|
vs | ![]() |
2.5
|
|
3840x2160 | 1.4
|
vs | ![]() |
1.7
|
Memory | 1024 MB | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 891 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR3 | ![]() | vs | DDR3 | |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 28.5GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 320 | vs | ![]() | 384 | |
---|---|---|---|---|---|
Actual Shader Performance | 8% | vs | ![]() | 17% | |
Technology | 55nm | vs | ![]() | 28nm | |
Texture Mapping Units | 32 | ![]() | vs | ![]() | 32 |
Texture Rate | 24 GTexel/s | vs | ![]() | 28.9 GTexel/s | |
Render Output Units | 8 | vs | ![]() | 16 | |
Pixel Rate | 6 GPixel/s | vs | ![]() | 14.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | vs | ![]() | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 59 Watts | ![]() | vs | 65 Watts | |
---|---|---|---|---|---|
Recommended PSU | 400 Watts & 29 Amps | vs | ![]() | 350 Watts & 26 Amps |
DirectX | 10.1 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 4.1 | vs | ![]() | 5.0 | |
Open GL | 3.3 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | no | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core 2 Duo E8400 3.0GHz | ![]() | vs | Intel Core i3-3220 3.3GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | 8 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview Radeon HD 4670 1GB is a Fast-Middle-Class Graphics Card based on the R700 Architecture. Architecture R700 was AMD's Second Unified Shader Architecture. GPU It equips a GPU Codenamed RV730 XT which has 4 Compute Units activated and thus offers 320 Shader Processing Units, 32 TMUs and 8 ROPs. The Central Unit is clocked at 750MHz. Memory The GPU accesses a 1GB frame buffer of GDDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 800MHz. Features DirectX 10.1 Support (10.0 Hardware Default) and support for Crossfire. Power Consumption With a rated board TDP of 59W, it requires at least a 400W PSU and it relies entirely on the PCI slot for power meaning no extra connectors are required. Performance Gaming benchmarks put its performance somewhat below a GeForce GT 240. | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |