Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 640 Zotac Synergy 2GB Edition | GeForce GT 640 |
Cyberpunk 2077 | 653% | 653% |
Assassins Creed: Valhalla | 589% | 589% |
Call of Duty: Black Ops Cold War | 567% | 567% |
Hitman 3 | 880% | 880% |
Grand Theft Auto VI | 960% | 960% |
FIFA 21 | 280% | 280% |
Far Cry 6 | 990% | 990% |
Genshin Impact | 653% | 653% |
World of Warcraft: Shadowlands | 980% | 980% |
Watch Dogs Legion | 627% | 627% |
In terms of overall gaming performance, the graphical capabilities of the GT 640 and the GeForce GT 640 are equal.
The GeForce GT 640 has a 2 MHz higher core clock speed and the same number of Texture Mapping Units as the GT 640. This results in the GeForce GT 640 providing 0.099999999999998 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 2 MHz higher core clock speed than the GT 640, but both GPUs exhibit the same Pixel Fill Rate. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
Both the GeForce GT 640 Zotac Synergy 2GB Edition and the GeForce GT 640 were released at the same time, so are likely to be quite similar.
The GeForce GT 640 Zotac Synergy 2GB Edition and the GeForce GT 640 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GeForce GT 640 has 2.9 GB/sec greater memory bandwidth than the GT 640, which means that the memory performance of the GeForce GT 640 is marginally better than the GT 640.
Both the GeForce GT 640 Zotac Synergy 2GB Edition and the GeForce GT 640 have 384 Shader Processing Units. Having the same number of SPUs and using the same architecture means that the performance they offer can be compared by looking at the memory bandwidth, Texture and Pixel Rates. In this case, the GeForce GT 640 has 0.099999999999998 GTexel/s better Texture Fill Rate and 2.9 GB/sec greater memory bandwidth, but the has GPixel/s better Pixel Fill Rate. Although the GPUs are very similar in performance, the GeForce GT 640 takes the edge.
The GeForce GT 640 Zotac Synergy 2GB Edition requires 65 Watts to run and the GeForce GT 640 requires 65 Watts. We would recommend a PSU with at least 350 Watts for the GT 640 and a PSU with at least 350 Watts for the GeForce GT 640. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.
Core Speed | 900 MHz | vs | ![]() | 902 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Kepler GK107-300-A2 | Kepler GK107-300-A2 | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Good | vs | Good | ||
Release Date | 05 Jun 2012 | vs | 05 Jun 2012 | ||
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
6.6
|
|
---|---|---|---|---|---|
1600x900 | 5.1
|
![]() |
vs | ![]() |
5.1
|
1920x1080 | 3.5
|
![]() |
vs | ![]() |
3.5
|
2560x1440 | 2.5
|
![]() |
vs | ![]() |
2.5
|
3840x2160 | 1.7
|
![]() |
vs | ![]() |
1.7
|
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 891 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 28.5GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | ![]() |
256 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | ![]() | 384 |
---|---|---|---|---|---|
Actual Shader Performance | 17% | ![]() | vs | ![]() | 17% |
Technology | 28nm | ![]() | vs | ![]() | 28nm |
Texture Mapping Units | 32 | ![]() | vs | ![]() | 32 |
Texture Rate | 28.8 GTexel/s | vs | ![]() | 28.9 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 14.4 GPixel/s | ![]() | vs | ![]() | 14.4 GPixel/s |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | ![]() | 4096x2160 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 2 | ![]() | vs | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | ![]() | 65 Watts |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 26 Amps | ![]() | vs | ![]() | 350 Watts & 26 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | vs | Intel Core i3-3220 3.3GHz | ||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GT 640 Zotac Synergy 2GB Edition is a special edition of NVIDIA's Middle-Class GeForce GT 640, created by Zotac. Overclock: Central Unit The Central Unit runs at the same speed. Overclock: Memory Clock The Operating Memory Clock is now of 800MHz and the Frame Buffer remain the same. Cooling Solution The Cooling System remains the same. Performance Without Overclocking Out of The Box, GeForce GT 640 Zotac Synergy 2GB Edition is as fast as the reference GeForce GT 640. | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. |
---|
Recommended CPU | |||||
---|---|---|---|---|---|
Possible GPU Upgrades | |||||
GPU Variants | - |