Recommended System Requirements | ||
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Game | Radeon R7 350 (OEM) | GeForce GTX 465 |
Cyberpunk 2077 | 414% | 265% |
Assassins Creed: Valhalla | 370% | 233% |
Call of Duty: Black Ops Cold War | 355% | 223% |
Grand Theft Auto VI | 623% | 413% |
FIFA 21 | 159% | 84% |
Genshin Impact | 414% | 265% |
Far Cry 6 | 643% | 427% |
Hitman 3 | 568% | 374% |
Watch Dogs Legion | 395% | 252% |
World of Warcraft: Shadowlands | 636% | 423% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 465 are significantly better than the AMD Radeon R7 350 (OEM).
The R7 350 has a 393 MHz higher core clock speed than the GeForce GTX 465, but the GeForce GTX 465 has 20 more Texture Mapping Units than the R7 350. As a result, the GeForce GTX 465 exhibits a 2.7 GTexel/s better Texture Fill Rate than the R7 350. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The R7 350 has a 393 MHz higher core clock speed than the GeForce GTX 465, but the GeForce GTX 465 has 24 more Render Output Units than the R7 350. As a result, the GeForce GTX 465 exhibits a 11.4 GPixel/s better Pixel Fill Rate than the R7 350. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The R7 350 was released over three years more recently than the GeForce GTX 465, and so the R7 350 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 465 when running the latest games.
The Radeon R7 350 (OEM) and the GeForce GTX 465 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GeForce GTX 465 has 29.1 GB/sec greater memory bandwidth than the R7 350, which means that the memory performance of the GeForce GTX 465 is slightly better than the R7 350.
The Radeon R7 350 (OEM) has 384 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the R7 350 is 343 and the actual shader performance of the GeForce GTX 465 is 427. The GeForce GTX 465 having 84 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 465 delivers a noticeably smoother and more efficient experience when processing graphical data than the R7 350.
The R7 350 transistor size technology is 12 nm (nanometers) smaller than the GeForce GTX 465. This means that the R7 350 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 465.
The Radeon R7 350 (OEM) requires 65 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 450 Watts for the R7 350 and a PSU with at least 550 Watts for the GeForce GTX 465. The GeForce GTX 465 requires 135 Watts more than the R7 350 to run. The difference is significant enough that the GeForce GTX 465 may have an adverse affect on your yearly electricity bills in comparison to the R7 350.
Core Speed | 1000 MHz | ![]() | vs | 607 MHz | |
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Boost Clock | 1050 MHz | ![]() | vs | - | |
Architecture | GCN 1.1 Oland XT | Fermi GF100-030-A3 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Great |
![]() | vs | Poor | |
Release Date | 05 May 2015 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 8.2
|
vs | ![]() |
9.4
|
|
---|---|---|---|---|---|
1600x900 | 6.2
|
vs | ![]() |
7.2
|
|
1920x1080 | 4.6
|
vs | ![]() |
5.5
|
|
2560x1440 | 3
|
vs | ![]() |
3.6
|
|
3840x2160 | 2.1
|
![]() |
vs | - |
Memory | 1024 MB | ![]() | vs | ![]() | 1024 MB |
---|---|---|---|---|---|
Memory Speed | 1150 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 73.6GB/sec | vs | ![]() | 102.7GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | ![]() |
512 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 17% | vs | ![]() | 21% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 24 | vs | ![]() | 44 | |
Texture Rate | 24 GTexel/s | vs | ![]() | 26.7 GTexel/s | |
Render Output Units | 8 | vs | ![]() | 32 | |
Pixel Rate | 8 GPixel/s | vs | ![]() | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 65 Watts | ![]() | vs | 200 Watts | |
---|---|---|---|---|---|
Recommended PSU | 450 Watts & 33 Amps | ![]() | vs | 550 Watts & 30 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-4460 3.2GHz | vs | ![]() | Intel Core i5-760 2.8GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Overview Radeon R5 350 (OEM) is an OEM only, Middle-Class Graphics Card based on the second revision of the Graphics Core Next Architecture. Architecture The GCN 1.1 revision of the Graphics Core Next Architecture adds new important technologies and is largely oriented for energy efficiency. New technologies such as PowerTune and TrueAudio are the biggest additions as well as DirectX 11.2 support. GPU It equips a GPU codenamed Oland XT previously used on Radeon R5 250. It offers 384 Shader Processing Units, 24 TMUs and 8 ROPs. The central unit runs at 1000MHz and goes up to 1050MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 1125MHz. Features DirectX 12.0 Support (11.0 Hardware Default) and support for Crossfire, Mantle, PowerTune, Eyefinity, ZeroCore, HD3D, App Acceleration and other technologies. Power Consumption With a rated board TDP of 65W, it requires at least a 450W PSU and relies entirely on the PCI slot for power. Performance Radeon R5 350 (OEM) is a direct rebrand of Radeon R7 250. Therefore, it offers exactly the same performance. System Suggestions We recommend a Strong Dual Core Processor (Intel Core i5 Quad Core/AMD FX Quad Core) and 8GB of RAM for a system with Radeon R5 350 (OEM). | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - |